COMPOSER: Enable autosaving.
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parent
582006d1cf
commit
483cad039e
3 changed files with 5 additions and 1 deletions
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@ -120,6 +120,7 @@ Common::Error ComposerEngine::run() {
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else
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warning("FPS in book.ini is zero. Defaulting to 8...");
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uint32 lastDrawTime = 0;
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_lastSaveTime = _system->getMillis();
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while (!shouldQuit()) {
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for (uint i = 0; i < _pendingPageChanges.size(); i++) {
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@ -173,6 +174,8 @@ Common::Error ComposerEngine::run() {
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loadGameState(ConfMan.getInt("save_slot"));
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ConfMan.removeKey("save_slot", Common::ConfigManager::kTransientDomain);
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}
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if (shouldPerformAutoSave(_lastSaveTime))
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saveGameState(0, "Autosave");
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while (_eventMan->pollEvent(event)) {
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switch (event.type) {
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case Common::EVENT_LBUTTONDOWN:
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@ -189,7 +189,7 @@ private:
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Audio::QueuingAudioStream *_audioStream;
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uint16 _currSoundPriority;
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uint32 _currentTime, _lastTime, _timeDelta;
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uint32 _currentTime, _lastTime, _timeDelta, _lastSaveTime;
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bool _needsUpdate;
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Common::Array<Common::Rect> _dirtyRects;
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@ -372,6 +372,7 @@ Common::Error ComposerEngine::loadGameState(int slot) {
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Common::Error ComposerEngine::saveGameState(int slot, const Common::String &desc) {
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Common::String filename = makeSaveGameName(slot);
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Common::OutSaveFile *out;
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_lastSaveTime = _system->getMillis();
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if (!(out = _saveFileMan->openForSaving(filename)))
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return Common::kWritingFailed;
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