SCUMM: Simplify clampCameraPos() using CLIP

This commit is contained in:
Adrian Frühwirth 2018-05-07 16:20:34 +02:00
parent aabd5b2ec8
commit 48406bbd41

View file

@ -25,6 +25,8 @@
#include "scumm/charset.h"
#include "scumm/scumm_v7.h"
#include "common/util.h"
namespace Scumm {
void ScummEngine::setCameraAtEx(int at) {
@ -85,17 +87,8 @@ void ScummEngine::setCameraFollows(Actor *a, bool setCamera) {
}
void ScummEngine::clampCameraPos(Common::Point *pt) {
if (pt->x < VAR(VAR_CAMERA_MIN_X))
pt->x = (short) VAR(VAR_CAMERA_MIN_X);
if (pt->x > VAR(VAR_CAMERA_MAX_X))
pt->x = (short) VAR(VAR_CAMERA_MAX_X);
if (pt->y < VAR(VAR_CAMERA_MIN_Y))
pt->y = (short) VAR(VAR_CAMERA_MIN_Y);
if (pt->y > VAR(VAR_CAMERA_MAX_Y))
pt->y = (short) VAR(VAR_CAMERA_MAX_Y);
pt->x = CLIP<short>(pt->x, VAR(VAR_CAMERA_MIN_X), VAR(VAR_CAMERA_MAX_X));
pt->y = CLIP<short>(pt->y, VAR(VAR_CAMERA_MIN_Y), VAR(VAR_CAMERA_MAX_Y));
}
void ScummEngine::moveCamera() {