OPENGL(SDL): Use the whole window/screen size for the overlay.
This makes the overlay looking nicer in fullscreen mode.
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ee6853daf2
commit
4841079075
2 changed files with 21 additions and 29 deletions
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@ -1002,7 +1002,7 @@ void OpenGLGraphicsManager::internUpdateScreen() {
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refreshOverlay();
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// Draw the overlay
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_overlayTexture->drawTexture(_displayX, _displayY, _displayWidth, _displayHeight);
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_overlayTexture->drawTexture(0, 0, _videoMode.overlayWidth, _videoMode.overlayHeight);
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}
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if (_cursorVisible) {
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@ -1218,33 +1218,21 @@ uint OpenGLGraphicsManager::getAspectRatio() {
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}
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void OpenGLGraphicsManager::adjustMousePosition(int16 &x, int16 &y) {
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if (_videoMode.mode == OpenGL::GFX_NORMAL) {
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if (_videoMode.hardwareWidth != _videoMode.overlayWidth)
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x = x * _videoMode.overlayWidth / _videoMode.hardwareWidth;
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if (_videoMode.hardwareHeight != _videoMode.overlayHeight)
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y = y * _videoMode.overlayHeight / _videoMode.hardwareHeight;
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if (_overlayVisible)
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return;
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if (!_overlayVisible) {
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if (_videoMode.mode == OpenGL::GFX_NORMAL) {
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x /= _videoMode.scaleFactor;
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y /= _videoMode.scaleFactor;
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}
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} else {
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} else if (!_overlayVisible) {
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x -= _displayX;
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y -= _displayY;
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if (_overlayVisible) {
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if (_displayWidth != _videoMode.overlayWidth)
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x = x * _videoMode.overlayWidth / _displayWidth;
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if (_displayHeight != _videoMode.overlayHeight)
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y = y * _videoMode.overlayHeight / _displayHeight;
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} else {
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if (_displayWidth != _videoMode.screenWidth)
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x = x * _videoMode.screenWidth / _displayWidth;
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if (_displayHeight != _videoMode.screenHeight)
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y = y * _videoMode.screenHeight / _displayHeight;
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}
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}
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}
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bool OpenGLGraphicsManager::notifyEvent(const Common::Event &event) {
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@ -345,13 +345,10 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
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if (_aspectRatioCorrection)
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_videoMode.mode = OpenGL::GFX_4_3;
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_videoMode.overlayWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
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_videoMode.overlayHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
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// If the screen was resized, do not change its size
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if (!_screenResized) {
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_videoMode.hardwareWidth = _videoMode.overlayWidth;
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_videoMode.hardwareHeight = _videoMode.overlayHeight;
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_videoMode.overlayWidth = _videoMode.hardwareWidth = _videoMode.screenWidth * _videoMode.scaleFactor;
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_videoMode.overlayHeight = _videoMode.hardwareHeight = _videoMode.screenHeight * _videoMode.scaleFactor;
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int screenAspectRatio = _videoMode.screenWidth * 10000 / _videoMode.screenHeight;
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int desiredAspectRatio = getAspectRatio();
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@ -366,6 +363,9 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
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// the width is modified it can break the overlay.
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if (_videoMode.hardwareHeight > _videoMode.overlayHeight)
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_videoMode.overlayHeight = _videoMode.hardwareHeight;
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} else {
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_videoMode.overlayWidth = _videoMode.hardwareWidth;
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_videoMode.overlayHeight = _videoMode.hardwareHeight;
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}
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_screenResized = false;
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@ -377,11 +377,15 @@ bool OpenGLSdlGraphicsManager::loadGFXMode() {
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SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 16);
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SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
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if (_videoMode.fullscreen)
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if (_videoMode.fullscreen) {
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if (!setupFullscreenMode())
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// Failed setuping a fullscreen mode
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return false;
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_videoMode.overlayWidth = _videoMode.hardwareWidth;
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_videoMode.overlayHeight = _videoMode.hardwareHeight;
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}
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uint32 flags = SDL_OPENGL;
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if (_videoMode.fullscreen)
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