Add eriktorbjorn's patch to split script opcodes into specific game engines.

svn-id: r26490
This commit is contained in:
Travis Howell 2007-04-15 12:04:47 +00:00
parent 2d617677df
commit 48c21a1e31
10 changed files with 2378 additions and 972 deletions

View file

@ -33,49 +33,261 @@ extern bool isSmartphone(void);
namespace AGOS {
void AGOSEngine_Simon1::setupOpcodes(OpcodeProc *op) {
AGOSEngine::setupOpcodes(op);
#define OPCODE(x) _OPCODE(AGOSEngine_Simon1, x)
op[65] = &AGOSEngine::oww_addTextBox;
op[66] = &AGOSEngine::oww_setShortText;
op[67] = &AGOSEngine::oww_setLongText;
op[70] = &AGOSEngine::oww_printLongText;
op[83] = &AGOSEngine::oe1_rescan;
op[88] = &AGOSEngine::o_haltAnimation;
op[89] = &AGOSEngine::o_restartAnimation;
op[98] = &AGOSEngine::os1_animate;
op[99] = &AGOSEngine::oe1_stopAnimate;
op[127] = &AGOSEngine::os1_playTune;
op[135] = &AGOSEngine::os1_pauseGame;
op[161] = &AGOSEngine::os1_screenTextBox;
op[162] = &AGOSEngine::os1_screenTextMsg;
op[163] = &AGOSEngine::os1_playEffect;
op[164] = &AGOSEngine::oe2_getDollar2;
op[165] = &AGOSEngine::oe2_isAdjNoun;
op[166] = &AGOSEngine::oe2_b2Set;
op[167] = &AGOSEngine::oe2_b2Clear;
op[168] = &AGOSEngine::oe2_b2Zero;
op[169] = &AGOSEngine::oe2_b2NotZero;
op[175] = &AGOSEngine::oww_lockZones;
op[176] = &AGOSEngine::oww_unlockZones;
op[177] = &AGOSEngine::os1_screenTextPObj;
op[178] = &AGOSEngine::os1_getPathPosn;
op[179] = &AGOSEngine::os1_scnTxtLongText;
op[180] = &AGOSEngine::os1_mouseOn;
op[181] = &AGOSEngine::os1_mouseOff;
op[182] = &AGOSEngine::os1_loadBeard;
op[183] = &AGOSEngine::os1_unloadBeard;
op[184] = &AGOSEngine::os1_unloadZone;
op[185] = &AGOSEngine::os1_loadStrings;
op[186] = &AGOSEngine::os1_unfreezeZones;
op[187] = &AGOSEngine::os1_specialFade;
void AGOSEngine_Simon1::setupOpcodes() {
static const OpcodeEntrySimon1 opcodes[] = {
/* 00 */
OPCODE(o_invalid),
OPCODE(o_at),
OPCODE(o_notAt),
OPCODE(o_invalid),
/* 04 */
OPCODE(o_invalid),
OPCODE(o_carried),
OPCODE(o_notCarried),
OPCODE(o_isAt),
/* 08 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_zero),
/* 12 */
OPCODE(o_notZero),
OPCODE(o_eq),
OPCODE(o_notEq),
OPCODE(o_gt),
/* 16 */
OPCODE(o_lt),
OPCODE(o_eqf),
OPCODE(o_notEqf),
OPCODE(o_ltf),
/* 20 */
OPCODE(o_gtf),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_chance),
/* 24 */
OPCODE(o_invalid),
OPCODE(o_isRoom),
OPCODE(o_isObject),
OPCODE(o_state),
/* 28 */
OPCODE(o_oflag),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_destroy),
/* 32 */
OPCODE(o_invalid),
OPCODE(o_place),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 36 */
OPCODE(o_copyff),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 40 */
OPCODE(o_invalid),
OPCODE(o_clear),
OPCODE(o_let),
OPCODE(o_add),
/* 44 */
OPCODE(o_sub),
OPCODE(o_addf),
OPCODE(o_subf),
OPCODE(o_mul),
/* 48 */
OPCODE(o_div),
OPCODE(o_mulf),
OPCODE(o_divf),
OPCODE(o_mod),
/* 52 */
OPCODE(o_modf),
OPCODE(o_random),
OPCODE(o_invalid),
OPCODE(o_goto),
/* 56 */
OPCODE(o_oset),
OPCODE(o_oclear),
OPCODE(o_putBy),
OPCODE(o_inc),
/* 60 */
OPCODE(o_dec),
OPCODE(o_setState),
OPCODE(o_print),
OPCODE(o_message),
/* 64 */
OPCODE(o_msg),
OPCODE(oww_addTextBox),
OPCODE(oww_setShortText),
OPCODE(oww_setLongText),
/* 68 */
OPCODE(o_end),
OPCODE(o_done),
OPCODE(oww_printLongText),
OPCODE(o_process),
/* 72 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 76 */
OPCODE(o_when),
OPCODE(o_if1),
OPCODE(o_if2),
OPCODE(o_isCalled),
/* 80 */
OPCODE(o_is),
OPCODE(o_invalid),
OPCODE(o_debug),
OPCODE(oe1_rescan),
/* 84 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_comment),
/* 88 */
OPCODE(o_haltAnimation),
OPCODE(o_restartAnimation),
OPCODE(o_getParent),
OPCODE(o_getNext),
/* 92 */
OPCODE(o_getChildren),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 96 */
OPCODE(o_picture),
OPCODE(o_loadZone),
OPCODE(os1_animate),
OPCODE(oe1_stopAnimate),
/* 100 */
OPCODE(o_killAnimate),
OPCODE(o_defWindow),
OPCODE(o_window),
OPCODE(o_cls),
/* 104 */
OPCODE(o_closeWindow),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_addBox),
/* 108 */
OPCODE(o_delBox),
OPCODE(o_enableBox),
OPCODE(o_disableBox),
OPCODE(o_moveBox),
/* 112 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_doIcons),
OPCODE(o_isClass),
/* 116 */
OPCODE(o_setClass),
OPCODE(o_unsetClass),
OPCODE(o_invalid),
OPCODE(o_waitSync),
/* 120 */
OPCODE(o_sync),
OPCODE(o_defObj),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 124 */
OPCODE(o_invalid),
OPCODE(o_here),
OPCODE(o_doClassIcons),
OPCODE(o_playTune),
/* 128 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_setAdjNoun),
OPCODE(o_invalid),
/* 132 */
OPCODE(o_saveUserGame),
OPCODE(o_loadUserGame),
OPCODE(o_invalid),
OPCODE(os1_pauseGame),
/* 136 */
OPCODE(o_copysf),
OPCODE(o_restoreIcons),
OPCODE(o_freezeZones),
OPCODE(o_placeNoIcons),
/* 140 */
OPCODE(o_clearTimers),
OPCODE(o_setDollar),
OPCODE(o_isBox),
OPCODE(oe2_doTable),
/* 144 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 148 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(oe2_storeItem),
/* 152 */
OPCODE(oe2_getItem),
OPCODE(oe2_bSet),
OPCODE(oe2_bClear),
OPCODE(oe2_bZero),
/* 156 */
OPCODE(oe2_bNotZero),
OPCODE(oe2_getOValue),
OPCODE(oe2_setOValue),
OPCODE(o_invalid),
/* 160 */
OPCODE(oe2_ink),
OPCODE(os1_screenTextBox),
OPCODE(os1_screenTextMsg),
OPCODE(os1_playEffect),
/* 164 */
OPCODE(oe2_getDollar2),
OPCODE(oe2_isAdjNoun),
OPCODE(oe2_b2Set),
OPCODE(oe2_b2Clear),
/* 168 */
OPCODE(oe2_b2Zero),
OPCODE(oe2_b2NotZero),
OPCODE(o_invalid),
OPCODE(o_invalid),
/* 172 */
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(o_invalid),
OPCODE(oww_lockZones),
/* 176 */
OPCODE(oww_unlockZones),
OPCODE(os1_screenTextPObj),
OPCODE(os1_getPathPosn),
OPCODE(os1_scnTxtLongText),
/* 180 */
OPCODE(os1_mouseOn),
OPCODE(os1_mouseOff),
OPCODE(os1_loadBeard),
OPCODE(os1_unloadBeard),
/* 184 */
OPCODE(os1_unloadZone),
OPCODE(os1_loadStrings),
OPCODE(os1_unfreezeZones),
OPCODE(os1_specialFade),
};
_opcodesSimon1 = opcodes;
_numOpcodes = 188;
}
void AGOSEngine_Simon1::executeOpcode(int opcode) {
OpcodeProcSimon1 op = _opcodesSimon1[opcode].proc;
(this->*op) ();
}
// -----------------------------------------------------------------------
// Simon 1 Opcodes
// -----------------------------------------------------------------------
void AGOSEngine::os1_animate() {
void AGOSEngine_Simon1::os1_animate() {
// 98: animate
uint vgaSpriteId = getVarOrWord();
uint windowNum = getVarOrByte();
@ -92,19 +304,7 @@ void AGOSEngine::os1_animate() {
_lockWord &= ~0x40;
}
void AGOSEngine::os1_playTune() {
// 127: play tune
int music = getVarOrWord();
int track = getVarOrWord();
if (music != _lastMusicPlayed) {
_lastMusicPlayed = music;
loadMusic(music);
_midi.startTrack(track);
}
}
void AGOSEngine::os1_pauseGame() {
void AGOSEngine_Simon1::os1_pauseGame() {
// 135: pause game
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, true);
@ -158,7 +358,7 @@ void AGOSEngine::os1_pauseGame() {
_system->setFeatureState(OSystem::kFeatureVirtualKeyboard, false);
}
void AGOSEngine::os1_screenTextBox() {
void AGOSEngine_Simon1::os1_screenTextBox() {
// 161: setup text
TextLocation *tl = getTextLocation(getVarOrByte());
@ -167,7 +367,7 @@ void AGOSEngine::os1_screenTextBox() {
tl->width = getVarOrWord();
}
void AGOSEngine::os1_screenTextMsg() {
void AGOSEngine_Simon1::os1_screenTextMsg() {
// 162: print string
uint vgaSpriteId = getVarOrByte();
uint color = getVarOrByte();
@ -202,7 +402,7 @@ void AGOSEngine::os1_screenTextMsg() {
}
void AGOSEngine::os1_playEffect() {
void AGOSEngine_Simon1::os1_playEffect() {
// 163: play sound
uint soundId = getVarOrWord();
@ -212,7 +412,7 @@ void AGOSEngine::os1_playEffect() {
_sound->playEffects(soundId);
}
void AGOSEngine::os1_screenTextPObj() {
void AGOSEngine_Simon1::os1_screenTextPObj() {
// 177: inventory descriptions
uint vgaSpriteId = getVarOrByte();
uint color = getVarOrByte();
@ -253,7 +453,7 @@ void AGOSEngine::os1_screenTextPObj() {
}
}
void AGOSEngine::os1_getPathPosn() {
void AGOSEngine_Simon1::os1_getPathPosn() {
// 178: path find
uint x = getVarOrWord();
uint y = getVarOrWord();
@ -302,7 +502,7 @@ void AGOSEngine::os1_getPathPosn() {
writeVariable(var_2, best_j);
}
void AGOSEngine::os1_scnTxtLongText() {
void AGOSEngine_Simon1::os1_scnTxtLongText() {
// 179: conversation responses and room descriptions
uint vgaSpriteId = getVarOrByte();
uint color = getVarOrByte();
@ -324,17 +524,17 @@ void AGOSEngine::os1_scnTxtLongText() {
printScreenText(vgaSpriteId, color, string_ptr, tl->x, tl->y, tl->width);
}
void AGOSEngine::os1_mouseOn() {
void AGOSEngine_Simon1::os1_mouseOn() {
// 180: force mouseOn
_mouseHideCount = 0;
}
void AGOSEngine::os1_mouseOff() {
void AGOSEngine_Simon1::os1_mouseOff() {
// 181: force mouseOff
scriptMouseOff();
}
void AGOSEngine::os1_loadBeard() {
void AGOSEngine_Simon1::os1_loadBeard() {
// 182: load beard
if (_beardLoaded == false) {
_beardLoaded = true;
@ -344,7 +544,7 @@ void AGOSEngine::os1_loadBeard() {
}
}
void AGOSEngine::os1_unloadBeard() {
void AGOSEngine_Simon1::os1_unloadBeard() {
// 183: unload beard
if (_beardLoaded == true) {
_beardLoaded = false;
@ -354,7 +554,7 @@ void AGOSEngine::os1_unloadBeard() {
}
}
void AGOSEngine::os1_unloadZone() {
void AGOSEngine_Simon1::os1_unloadZone() {
// 184: unload zone
uint a = getVarOrWord();
VgaPointersEntry *vpe = &_vgaBufferPointers[a];
@ -364,7 +564,7 @@ void AGOSEngine::os1_unloadZone() {
vpe->vgaFile2 = NULL;
}
void AGOSEngine::os1_loadStrings() {
void AGOSEngine_Simon1::os1_loadStrings() {
// 185: load sound files
_soundFileId = getVarOrWord();
if (getPlatform() == Common::kPlatformAmiga && getFeatures() & GF_TALKIE) {
@ -376,12 +576,12 @@ void AGOSEngine::os1_loadStrings() {
}
}
void AGOSEngine::os1_unfreezeZones() {
void AGOSEngine_Simon1::os1_unfreezeZones() {
// 186: freeze zone
unfreezeBottom();
}
void AGOSEngine::os1_specialFade() {
void AGOSEngine_Simon1::os1_specialFade() {
// 187: fade to black
uint i;