SCUMM: Remove unnecessary check for Mac Loom
As clone2727 pointed out, the default case handles Loom. I guess it was a special case before to *prevent* it from trying to play the sound, and to keep some comments about the format.
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1 changed files with 0 additions and 6 deletions
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@ -346,12 +346,6 @@ void Sound::playSound(int soundID) {
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warning("Scumm::Sound::playSound: encountered audio resoure with chunk type 'SOUN' and sound type %d", type);
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}
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}
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else if ((_vm->_game.id == GID_LOOM) && (_vm->_game.platform == Common::kPlatformMacintosh)) {
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// Mac version of Loom uses yet another sound format
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if (_vm->_musicEngine) {
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_vm->_musicEngine->startSound(soundID);
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}
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}
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else if ((_vm->_game.platform == Common::kPlatformMacintosh) && (_vm->_game.id == GID_INDY3) && READ_BE_UINT16(ptr + 8) == 0x1C) {
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// Sound format as used in Indy3 EGA Mac.
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// It seems to be closely related to the Amiga format, see player_v3a.cpp
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