cleanup / added Engine::getGameDataPath()
svn-id: r11420
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d98479ee5d
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2 changed files with 11 additions and 4 deletions
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@ -74,6 +74,10 @@ const char *Engine::getSavePath() const {
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#endif
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}
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const char *Engine::getGameDataPath() const {
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return _gameDataPath.c_str();
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}
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void NORETURN CDECL error(const char *s, ...) {
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#ifdef __PALM_OS__
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char buf_input[256]; // 1024 is too big overflow the stack
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