cleanup / added Engine::getGameDataPath()
svn-id: r11420
This commit is contained in:
parent
d98479ee5d
commit
493d64d91b
2 changed files with 11 additions and 4 deletions
|
@ -74,6 +74,10 @@ const char *Engine::getSavePath() const {
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
const char *Engine::getGameDataPath() const {
|
||||||
|
return _gameDataPath.c_str();
|
||||||
|
}
|
||||||
|
|
||||||
void NORETURN CDECL error(const char *s, ...) {
|
void NORETURN CDECL error(const char *s, ...) {
|
||||||
#ifdef __PALM_OS__
|
#ifdef __PALM_OS__
|
||||||
char buf_input[256]; // 1024 is too big overflow the stack
|
char buf_input[256]; // 1024 is too big overflow the stack
|
||||||
|
|
|
@ -45,13 +45,16 @@ public:
|
||||||
Engine(OSystem *syst);
|
Engine(OSystem *syst);
|
||||||
virtual ~Engine();
|
virtual ~Engine();
|
||||||
|
|
||||||
// Invoke the main engine loop using this method
|
/** Start the main engine loop. */
|
||||||
virtual void go() = 0;
|
virtual void go() = 0;
|
||||||
|
|
||||||
// Get the save game dir path
|
/** Get the path to the save game directory. */
|
||||||
const char *getSavePath() const;
|
virtual const char *getSavePath() const;
|
||||||
|
|
||||||
// Specific for each engine preparare of erroe string
|
/** Get the path to the game data directory. */
|
||||||
|
virtual const char *getGameDataPath() const;
|
||||||
|
|
||||||
|
/** Specific for each engine: prepare error string. */
|
||||||
virtual void errorString(const char *buf_input, char *buf_output) = 0;
|
virtual void errorString(const char *buf_input, char *buf_output) = 0;
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue