STARK: Collect the render entries from the location and render them
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328cbdc32b
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495e8e2611
13 changed files with 172 additions and 17 deletions
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@ -49,7 +49,7 @@ Scene::Scene(GfxDriver *gfx) : _gfx(gfx) {
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actor->setAnim(&xarc, "oldapril_idle.ani");
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actor->setTexture(&xarc, "oldapril.tm");
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RenderEntry *oldApril = new RenderEntry();
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RenderEntry *oldApril = new RenderEntry(nullptr, "Old April");
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oldApril->setVisual(actor);
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_elements.push_back(oldApril);
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@ -58,7 +58,11 @@ Scene::Scene(GfxDriver *gfx) : _gfx(gfx) {
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Scene::~Scene() {
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}
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void Scene::render(uint32 delta) {
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void Scene::render(RenderEntryArray renderEntries, uint32 delta) {
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RenderEntryArray allElements;
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allElements.push_back(renderEntries);
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allElements.push_back(_elements);
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// setup cam
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// Draw bg
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@ -66,8 +70,8 @@ void Scene::render(uint32 delta) {
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// Draw other things
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// Render all the scene elements
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Common::Array<RenderEntry *>::iterator element = _elements.begin();
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while (element != _elements.end()) {
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RenderEntryArray::iterator element = allElements.begin();
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while (element != allElements.end()) {
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// Draw the current element
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(*element)->update(delta);
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(*element)->render(_gfx);
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