AdvancedDetector changes:
* Renamed genGameList to gameIDList to make it match the corresponding plugin API function name * removed the detectFunc param from detectGameForEngineCreation, as it *always* pointed to a straight wrapper around AdvancedDetector::detectAllGames * as a consequence, removed the various GAME_detectGames functions from the engines, and removed the detectFunc param from ADVANCED_DETECTOR_DEFINE_PLUGIN svn-id: r25547
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08079c9dec
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9 changed files with 17 additions and 58 deletions
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@ -41,8 +41,6 @@ int Parallaction::getGameType() const { return _gameDescription->gameType; }
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uint32 Parallaction::getFeatures() const { return _gameDescription->features; }
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Common::Language Parallaction::getLanguage() const { return _gameDescription->desc.language; }
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Common::Platform Parallaction::getPlatform() const { return _gameDescription->desc.platform; }
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static GameList GAME_detectGames(const FSList &fslist);
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}
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static const PlainGameDescriptor parallactionGames[] = {
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@ -100,7 +98,7 @@ static const Common::ADParams detectionParams = {
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Common::kADFlagAugmentPreferredTarget
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};
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ADVANCED_DETECTOR_DEFINE_PLUGIN(PARALLACTION, Parallaction::Parallaction, Parallaction::GAME_detectGames, detectionParams);
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ADVANCED_DETECTOR_DEFINE_PLUGIN(PARALLACTION, Parallaction::Parallaction, detectionParams);
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REGISTER_PLUGIN(PARALLACTION, "Parallaction engine", "Nippon Safes Inc. (C) Dynabyte");
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@ -114,8 +112,4 @@ bool Parallaction::detectGame() {
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return true;
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}
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GameList GAME_detectGames(const FSList &fslist) {
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return Common::AdvancedDetector::detectAllGames(fslist, detectionParams);
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}
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} // End of namespace Parallaction
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