AVALANCHE: Fix naming convention, reduce the scope of a couple of variables
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9a4d1683c9
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49960992ca
1 changed files with 6 additions and 9 deletions
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@ -434,15 +434,12 @@ byte Animation::geidaPed(byte ped) {
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* on the screen.
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*/
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void Animation::catacombMove(byte ped) {
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int32 here;
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uint16 xy_uint16;
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// XY_uint16 is cat_x+cat_y*256. Thus, every room in the
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// XY_uint16 is _catacombX+_catacombY*256. Thus, every room in the
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// catacombs has a different number for it.
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xy_uint16 = _vm->_catacombX + _vm->_catacombY * 256;
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uint16 xy = _vm->_catacombX + _vm->_catacombY * 256;
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_geidaSpin = 0;
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switch (xy_uint16) {
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switch (xy) {
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case 1801: // Exit catacombs
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_vm->flipRoom(kRoomLustiesRoom, 4);
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_vm->_dialogs->displayText("Phew! Nice to be out of there!");
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@ -467,7 +464,7 @@ void Animation::catacombMove(byte ped) {
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if (!_vm->_enterCatacombsFromLustiesRoom)
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_vm->loadRoom(29);
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here = _vm->kCatacombMap[_vm->_catacombY - 1][_vm->_catacombX - 1];
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int32 here = _vm->kCatacombMap[_vm->_catacombY - 1][_vm->_catacombX - 1];
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switch (here & 0xf) { // West.
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case 0: // no connection (wall)
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@ -596,7 +593,7 @@ void Animation::catacombMove(byte ped) {
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case 0x1:
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_vm->_background->draw(-1, -1, 21);
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if ((xy_uint16 == 2051) && (_vm->_geidaFollows))
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if ((xy == 2051) && (_vm->_geidaFollows))
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_vm->_magics[12]._operation = kMagicExclaim;
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else
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_vm->_magics[12]._operation = kMagicSpecial; // Right exit south.
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@ -694,7 +691,7 @@ void Animation::catacombMove(byte ped) {
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break;
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}
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switch (xy_uint16) {
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switch (xy) {
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case 514:
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_vm->_background->draw(-1, -1, 16);
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break; // [2,2] : "Art Gallery" sign over door.
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