Fixed triangle drawing. A bit.

svn-id: r33268
This commit is contained in:
Vicent Marti 2008-07-25 00:59:53 +00:00
parent 7c56278896
commit 49b4df308f
4 changed files with 20 additions and 13 deletions

View file

@ -498,9 +498,9 @@ void VectorRendererSpec<PixelType, PixelFormat>::
drawTriangle(int x, int y, int w, int h, TriangleOrientation orient) {
// Awesome hack: the AA messes up the last pixel triangles if their width is even
// ...fix the width instead of fixing the AA :p
if (w % 2 == 0) {
w++; h++;
}
// if (w % 2 == 0) {
// w++; h++;
// }
if (x + w > Base::_activeSurface->w || y + h > Base::_activeSurface->h)
return;
@ -517,16 +517,22 @@ drawTriangle(int x, int y, int w, int h, TriangleOrientation orient) {
return;
color = _fgColor;
}
if (Base::_dynamicData != 0)
orient = (TriangleOrientation)Base::_dynamicData;
int newW = w * 3 / 4;
if (newW % 2) newW++;
switch(orient) {
case kTriangleUp:
case kTriangleDown:
#ifdef VECTOR_RENDERER_FAST_TRIANGLES
if (w == h)
drawTriangleFast(x, y, w, (orient == kTriangleDown), color, Base::_fillMode);
else
#endif
drawTriangleVertAlg(x, y, w, h, (orient == kTriangleDown), color, Base::_fillMode);
// #ifdef VECTOR_RENDERER_FAST_TRIANGLES
// if (w == h)
drawTriangleFast(x + (w / 2) - w * 3 / 8, y + w / 4, newW, (orient == kTriangleDown), color, Base::_fillMode);
// else
// #endif
// drawTriangleVertAlg(x, y, w, h, (orient == kTriangleDown), color, Base::_fillMode);
break;
case kTriangleLeft: