put tinygl internals into namespace, left only api
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28 changed files with 367 additions and 285 deletions
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@ -1,13 +1,12 @@
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// Z buffer: 16,32 bits Z / 16 bits color
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#include <stdlib.h>
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#include <stdio.h>
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#include <assert.h>
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#include <string.h>
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#include "common/sys.h"
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#include "graphics/tinygl/zbuffer.h"
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namespace TinyGL {
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ZBuffer *ZB_open(int xsize, int ysize, int mode, void *frame_buffer) {
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ZBuffer *zb;
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int size;
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@ -193,3 +192,5 @@ void ZB_clear(ZBuffer *zb, int clear_z, int z, int clear_color, int r, int g, in
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}
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}
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}
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} // end of namespace TinyGL
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