AGOS: Fix regression when loading saved games in PC version of Waxworks.
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ed698701d7
commit
4a13462db2
1 changed files with 44 additions and 43 deletions
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@ -1201,6 +1201,7 @@ bool AGOSEngine_Elvira2::loadGame(const Common::String &filename, bool restartMo
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char ident[100];
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Common::SeekableReadStream *f = NULL;
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uint num, item_index, i, j;
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uint16 room = _currentRoom;
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_videoLockOut |= 0x100;
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@ -1259,50 +1260,7 @@ bool AGOSEngine_Elvira2::loadGame(const Common::String &filename, bool restartMo
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}
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f->readUint16BE();
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uint16 room = _currentRoom;
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_currentRoom = f->readUint16BE();
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if (_roomsListPtr) {
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byte *p = _roomsListPtr;
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if (room == _currentRoom) {
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for (;;) {
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uint16 minNum = READ_BE_UINT16(p); p += 2;
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if (minNum == 0)
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break;
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uint16 maxNum = READ_BE_UINT16(p); p += 2;
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for (uint16 z = minNum; z <= maxNum; z++) {
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uint16 itemNum = z + 2;
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Item *item = derefItem(itemNum);
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num = (itemNum - _itemArrayInited);
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item->state = _roomStates[num].state;
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item->classFlags = _roomStates[num].classFlags;
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SubRoom *subRoom = (SubRoom *)findChildOfType(item, kRoomType);
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subRoom->roomExitStates = _roomStates[num].roomExitStates;
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}
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}
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} else {
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for (;;) {
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uint16 minNum = READ_BE_UINT16(p); p += 2;
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if (minNum == 0)
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break;
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uint16 maxNum = READ_BE_UINT16(p); p += 2;
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for (uint16 z = minNum; z <= maxNum; z++) {
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uint16 itemNum = z + 2;
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_itemArrayPtr[itemNum] = 0;
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}
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}
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}
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}
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if (room != _currentRoom) {
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_roomsListPtr = 0;
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loadRoomItems(_currentRoom);
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}
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}
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item_index = 1;
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@ -1361,6 +1319,49 @@ bool AGOSEngine_Elvira2::loadGame(const Common::String &filename, bool restartMo
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}
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}
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if (getGameType() == GType_WW && getPlatform() == Common::kPlatformDOS) {
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if (_roomsListPtr) {
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byte *p = _roomsListPtr;
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if (room == _currentRoom) {
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for (;;) {
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uint16 minNum = READ_BE_UINT16(p); p += 2;
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if (minNum == 0)
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break;
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uint16 maxNum = READ_BE_UINT16(p); p += 2;
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for (uint16 z = minNum; z <= maxNum; z++) {
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uint16 itemNum = z + 2;
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Item *item = derefItem(itemNum);
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num = (itemNum - _itemArrayInited);
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item->state = _roomStates[num].state;
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item->classFlags = _roomStates[num].classFlags;
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SubRoom *subRoom = (SubRoom *)findChildOfType(item, kRoomType);
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subRoom->roomExitStates = _roomStates[num].roomExitStates;
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}
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}
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} else {
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for (;;) {
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uint16 minNum = READ_BE_UINT16(p); p += 2;
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if (minNum == 0)
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break;
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uint16 maxNum = READ_BE_UINT16(p); p += 2;
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for (uint16 z = minNum; z <= maxNum; z++) {
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uint16 itemNum = z + 2;
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_itemArrayPtr[itemNum] = 0;
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}
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}
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}
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}
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if (room != _currentRoom) {
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_roomsListPtr = 0;
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loadRoomItems(_currentRoom);
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}
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}
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// read the variables
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for (i = 0; i != _numVars; i++) {
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writeVariable(i, f->readUint16BE());
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