WINTERMUTE: Do not turn off depth writing in 2d mode

This commit is contained in:
Gunnar Birke 2020-06-08 19:45:25 +02:00 committed by Paweł Kołodziejski
parent 580fbae02e
commit 4a41bda3f8

View file

@ -273,7 +273,6 @@ bool BaseRenderOpenGL3D::setup2D(bool force) {
glDisable(GL_LIGHTING);
glDisable(GL_DEPTH_TEST);
glDepthMask(GL_FALSE);
glDisable(GL_STENCIL_TEST);
glDisable(GL_CLIP_PLANE0);
glDisable(GL_FOG);