WINTERMUTE: Do not turn off depth writing in 2d mode
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@ -273,7 +273,6 @@ bool BaseRenderOpenGL3D::setup2D(bool force) {
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glDisable(GL_LIGHTING);
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glDisable(GL_DEPTH_TEST);
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glDepthMask(GL_FALSE);
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glDisable(GL_STENCIL_TEST);
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glDisable(GL_CLIP_PLANE0);
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glDisable(GL_FOG);
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