TOON: Change Pathfinding weight buffers to uint16.
This should result in a significant saving in RAM usage. Have added warning outputs if the weights exceed the maximum limit.
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d2eab05e7d
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4aa0ec7fc4
2 changed files with 23 additions and 19 deletions
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@ -60,7 +60,7 @@ void PathFindingHeap::clear() {
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memset(_data, 0, sizeof(HeapDataGrid) * _size);
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}
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void PathFindingHeap::push(int16 x, int16 y, int16 weight) {
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void PathFindingHeap::push(int16 x, int16 y, uint16 weight) {
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debugC(2, kDebugPath, "push(%d, %d, %d)", x, y, weight);
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if (_count == _size) {
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@ -104,7 +104,7 @@ void PathFindingHeap::push(int16 x, int16 y, int16 weight) {
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}
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}
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void PathFindingHeap::pop(int16 *x, int16 *y, int16 *weight) {
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void PathFindingHeap::pop(int16 *x, int16 *y, uint16 *weight) {
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debugC(2, kDebugPath, "pop(x, y, weight)");
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if (!_count) {
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@ -170,7 +170,7 @@ void PathFinding::init(Picture *mask) {
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_heap->unload();
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_heap->init(500);
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delete[] _sq;
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_sq = new int32[_width * _height];
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_sq = new uint16[_width * _height];
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}
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bool PathFinding::isLikelyWalkable(int16 x, int16 y) {
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@ -304,18 +304,16 @@ bool PathFinding::findPath(int16 x, int16 y, int16 destx, int16 desty) {
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}
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// no direct line, we use the standard A* algorithm
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memset(_sq , 0, _width * _height * sizeof(int32));
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memset(_sq , 0, _width * _height * sizeof(uint16));
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_heap->clear();
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int16 curX = x;
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int16 curY = y;
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int16 curWeight = 0;
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uint16 curWeight = 0;
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_sq[curX + curY *_width] = 1;
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_heap->push(curX, curY, abs(destx - x) + abs(desty - y));
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int16 wei;
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while (_heap->getCount()) {
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wei = 0;
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_heap->pop(&curX, &curY, &curWeight);
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int32 curNode = curX + curY * _width;
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@ -328,15 +326,23 @@ bool PathFinding::findPath(int16 x, int16 y, int16 destx, int16 desty) {
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for (int16 px = startX; px <= endX && !next; px++) {
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for (int16 py = startY; py <= endY && !next; py++) {
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if (px != curX || py != curY) {
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wei = abs(px - curX) + abs(py - curY);
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uint16 wei = abs(px - curX) + abs(py - curY);
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int32 curPNode = px + py * _width;
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if (isWalkable(px, py)) { // walkable ?
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int32 sum = _sq[curNode] + wei * (1 + (isLikelyWalkable(px, py) ? 5 : 0));
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int32 curPNode = px + py * _width;
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uint32 sum = _sq[curNode] + wei * (1 + (isLikelyWalkable(px, py) ? 5 : 0));
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if (sum > (uint32)0xFFFF) {
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warning("PathFinding::findPath sum exceeds maximum representable!");
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sum = (uint32)0xFFFF;
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}
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if (_sq[curPNode] > sum || !_sq[curPNode]) {
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int32 newWeight = abs(destx - px) + abs(desty - py);
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_sq[curPNode] = sum;
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_heap->push(px, py, _sq[curPNode] + newWeight);
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uint32 newWeight = _sq[curPNode] + abs(destx - px) + abs(desty - py);
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if (newWeight > (uint32)0xFFFF) {
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warning("PathFinding::findPath newWeight exceeds maximum representable!");
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newWeight = (uint16)0xFFFF;
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}
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_heap->push(px, py, newWeight);
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if (!newWeight)
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next = true; // we found it !
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}
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@ -359,7 +365,7 @@ bool PathFinding::findPath(int16 x, int16 y, int16 destx, int16 desty) {
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Common::Array<Common::Point> retPath;
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retPath.push_back(Common::Point(curX, curY));
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int32 bestscore = _sq[destx + desty * _width];
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uint16 bestscore = _sq[destx + desty * _width];
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bool retVal = false;
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while (true) {
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@ -374,8 +380,6 @@ bool PathFinding::findPath(int16 x, int16 y, int16 destx, int16 desty) {
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for (int16 px = startX; px <= endX; px++) {
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for (int16 py = startY; py <= endY; py++) {
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if (px != curX || py != curY) {
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wei = abs(px - curX) + abs(py - curY);
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int32 PNode = px + py * _width;
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if (_sq[PNode] && (isWalkable(px, py))) {
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if (_sq[PNode] < bestscore) {
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@ -36,8 +36,8 @@ public:
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PathFindingHeap();
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~PathFindingHeap();
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void push(int16 x, int16 y, int16 weight);
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void pop(int16 *x, int16 *y, int16 *weight);
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void push(int16 x, int16 y, uint16 weight);
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void pop(int16 *x, int16 *y, uint16 *weight);
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void init(int32 size);
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void clear();
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void unload();
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@ -46,7 +46,7 @@ public:
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private:
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struct HeapDataGrid {
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int16 _x, _y;
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int16 _weight;
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uint16 _weight;
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};
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HeapDataGrid *_data;
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@ -84,7 +84,7 @@ private:
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PathFindingHeap *_heap;
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int32 *_sq;
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uint16 *_sq;
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int16 _width;
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int16 _height;
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