Applies to all HE 7.0+ games
svn-id: r14796
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@ -463,7 +463,7 @@ void ScummEngine_v6he::o6_roomOps() {
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case 181: // SO_ROOM_FADE
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a = pop();
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if (_heversion == 70) {
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if (_heversion >= 70) {
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// Defaults to 1 but doesn't use fade effects
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} else if (a) {
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_switchRoomEffect = (byte)(a & 0xFF);
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