move into File class
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parent
5a006d7ad9
commit
4af1c2d22b
7 changed files with 66 additions and 125 deletions
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@ -30,7 +30,7 @@
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#include "common/debug.h"
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#include "common/fs.h"
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#include "common/file.h"
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//#include "common/config-manager.h"
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#include "common/config-manager.h"
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#include "engine/backend/saves/default/default-saves.h"
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#include "engine/backend/saves/compressed/compressed-saves.h"
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@ -262,18 +262,10 @@ bool DefaultSaveFileManager::removeSavefile(const char *filename) {
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}
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}
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#ifdef UNIX
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#ifdef MACOSX
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#define DEFAULT_SAVE_PATH "Documents/Residual Savegames"
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#else
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#define DEFAULT_SAVE_PATH ".residual"
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#endif
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#endif
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Common::String DefaultSaveFileManager::getSavePath() const {
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Common::String dir;
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/*
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// Try to use game specific savepath from config
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dir = ConfMan.get("savepath");
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@ -288,17 +280,6 @@ Common::String DefaultSaveFileManager::getSavePath() const {
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#ifdef _WIN32_WCE
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if (dir.empty())
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dir = ConfMan.get("path");
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#endif
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*/
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#ifdef DEFAULT_SAVE_PATH
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char savePath[MAXPATHLEN];
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#if defined(UNIX)
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const char *home = getenv("HOME");
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if (home && *home && strlen(home) < MAXPATHLEN) {
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snprintf(savePath, MAXPATHLEN, "%s/%s", home, DEFAULT_SAVE_PATH);
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dir = savePath;
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}
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#endif
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#endif
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return dir;
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@ -66,7 +66,7 @@ Engine::Engine() :
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for (int i = 0; i < lastKey; i++)
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_controlsEnabled[i] = false;
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_speechMode = 3; // VOICE + TEXT
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_textSpeed = 6;
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_textSpeed = 7;
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_mode = _previousMode = ENGINE_MODE_IDLE;
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_flipEnable = true;
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_lastUpdateTime = 0;
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@ -37,12 +37,13 @@ bool Lab::open(const char *filename) {
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_labFileName = filename;
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close();
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_f = std::fopen(filename, "rb");
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if (!isOpen())
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_f = new Common::File();
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_f->open(filename);
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if (!_f->isOpen())
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return false;
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char header[16];
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if (std::fread(header, 1, sizeof(header), _f) < sizeof(header)) {
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if (_f->read(header, sizeof(header)) < sizeof(header)) {
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close();
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return false;
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}
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@ -55,13 +56,13 @@ bool Lab::open(const char *filename) {
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int string_table_size = READ_LE_UINT32(header + 12);
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char *string_table = new char[string_table_size];
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std::fseek(_f, 16 * (num_entries + 1), SEEK_SET);
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std::fread(string_table, 1, string_table_size, _f);
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_f->seek(16 * (num_entries + 1), SEEK_SET);
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_f->read(string_table, string_table_size);
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std::fseek(_f, 16, SEEK_SET);
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_f->seek(16, SEEK_SET);
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char binary_entry[16];
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for (int i = 0; i < num_entries; i++) {
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std::fread(binary_entry, 1, 16, _f);
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_f->read(binary_entry, 16);
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int fname_offset = READ_LE_UINT32(binary_entry);
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int start = READ_LE_UINT32(binary_entry + 4);
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int size = READ_LE_UINT32(binary_entry + 8);
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@ -86,13 +87,13 @@ Block *Lab::getFileBlock(const char *filename) const {
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if (i == _fileMap.end())
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return NULL;
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std::fseek(_f, i->second.offset, SEEK_SET);
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_f->seek(i->second.offset, SEEK_SET);
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// The sound decoder reads up to two bytes past the end of data
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// (but shouldn't actually use those bytes). So allocate two extra bytes
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// to be safe against crashes.
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char *data = new char[i->second.len + 2];
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std::fread(data, 1, i->second.len, _f);
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_f->read(data, i->second.len);
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data[i->second.len] = '\0'; // For valgrind cleanness
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data[i->second.len + 1] = '\0';
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return new Block(data, i->second.len);
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@ -127,7 +128,7 @@ Lab::FileMapType::const_iterator Lab::findFilename(const char *filename) const {
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void Lab::close() {
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if (_f)
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std::fclose(_f);
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delete _f;
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_f = NULL;
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_fileMap.clear();
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}
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@ -28,12 +28,9 @@
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#include <string>
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#include <cstring>
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#include <cstdio>
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#include <map>
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namespace Common {
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class File;
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}
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#include "common/file.h"
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class Block {
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public:
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@ -55,7 +52,7 @@ public:
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Lab() : _f(NULL) { }
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explicit Lab(const char *filename) : _f(NULL) { open(filename); }
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bool open(const char *filename);
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bool isOpen() const { return _f != NULL; }
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bool isOpen() const { return _f->isOpen(); }
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void close();
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bool fileExists(const char *filename) const;
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Block *getFileBlock(const char *filename) const;
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@ -71,7 +68,7 @@ private:
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int offset, len;
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};
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std::FILE *_f;
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Common::File *_f;
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typedef std::map<std::string, LabEntry> FileMapType;
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FileMapType _fileMap;
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std::string _labFileName;
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@ -25,18 +25,18 @@
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#include "common/sys.h"
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#include "common/debug.h"
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#include "common/file.h"
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#include "engine/localize.h"
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#include "engine/registry.h"
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#include "engine/engine.h"
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#include <cstdio>
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#include <cstring>
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Localizer *g_localizer = NULL;
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Localizer::Localizer() {
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std::FILE *f;
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Common::File f;
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const char *namesToTry[] = { "/GRIM.TAB", "/Grim.tab", "/grim.tab" };
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if (g_flags & GF_DEMO)
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@ -46,25 +46,22 @@ Localizer::Localizer() {
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const char *datadir = g_registry->get("GrimDataDir", ".");
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std::string fname = (datadir != NULL ? datadir : ".");
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fname += namesToTry[i];
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f = std::fopen(fname.c_str(), "rb");
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if (f)
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f.open(fname.c_str());
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if (f.isOpen())
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break;
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}
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if (!f) {
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if (!f.isOpen()) {
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error("Localizer::Localizer: Unable to find localization information (grim.tab)!");
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return;
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}
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// Get the file size
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std::fseek(f, 0, SEEK_END);
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long filesize = std::ftell(f);
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std::fseek(f, 0, SEEK_SET);
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long filesize = f.size();
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// Read in the data
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char *data = new char[filesize + 1];
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std::fread(data, 1, filesize, f);
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f.read(data, filesize);
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data[filesize] = '\0';
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std::fclose(f);
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f.close();
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if (filesize < 4 || std::memcmp(data, "RCNE", 4) != 0)
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error("Invalid magic reading grim.tab\n");
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@ -98,7 +95,7 @@ Localizer::Localizer() {
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std::string Localizer::localize(const char *str) const {
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assert(str);
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if ((str[0] != '/') || (str[0] == 0))
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if (str[0] != '/' || str[0] == 0)
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return str;
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const char *slash2 = std::strchr(str + 1, '/');
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@ -34,6 +34,7 @@
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#include "mixer/mixer.h"
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#include "engine/lua.h"
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#include "engine/cmd_line.h"
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#include "engine/resource.h"
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#include "engine/actor.h"
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#include "engine/registry.h"
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@ -2137,14 +2138,6 @@ static void luaFileFindNext() {
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}
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}
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#ifdef UNIX
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#ifdef MACOSX
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#define DEFAULT_SAVE_PATH "Documents/Residual Savegames"
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#else
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#define DEFAULT_SAVE_PATH ".residual"
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#endif
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#endif
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static void luaFileFindFirst() {
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const char *path, *extension;
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lua_Object pathObj;
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@ -2155,16 +2148,10 @@ static void luaFileFindFirst() {
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FileFindDispose();
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if (lua_isnil(pathObj)) {
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path = "";
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#ifdef DEFAULT_SAVE_PATH
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#if defined(UNIX)
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char tmpPath[MAXPATHLEN];
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const char *home = getenv("HOME");
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if (home && *home && strlen(home) < MAXPATHLEN) {
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snprintf(tmpPath, MAXPATHLEN, "%s/%s", home, DEFAULT_SAVE_PATH);
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path = tmpPath;
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}
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#endif
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path = ConfMan.get("savepath").c_str();
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#ifdef _WIN32_WCE
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if (path.empty())
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path = ConfMan.get("path").c_str();
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#endif
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} else
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path = lua_getstring(pathObj);
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@ -25,6 +25,7 @@
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#include "common/sys.h"
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#include "common/debug.h"
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#include "common/fs.h"
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#include "engine/resource.h"
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#include "engine/registry.h"
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@ -55,71 +56,48 @@ ResourceLoader *g_resourceloader = NULL;
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ResourceLoader::ResourceLoader() {
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const char *directory = g_registry->get("GrimDataDir", ".");
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std::string dir_str = (directory != NULL ? directory : ".");
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dir_str += '/';
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int lab_counter = 0;
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FSList *fslist;
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FilesystemNode *fsdir;
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#ifdef _WIN32
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WIN32_FIND_DATAA find_file_data;
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std::string dir_strWin32 = dir_str + '*';
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HANDLE d = FindFirstFile(dir_strWin32.c_str(), &find_file_data);
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#else
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DIR *d = opendir(dir_str.c_str());
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#endif
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fslist = new FSList();
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fsdir = new FilesystemNode(directory);
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fsdir->lookupFile(*fslist, "*.lab", false, true, 0);
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if (fslist->empty())
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error("Cannot find game data - check configuration file");
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if (!directory)
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error("Cannot find DataDir registry entry - check configuration file");
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Lab *l;
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if (!d)
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error("Cannot open DataDir (%s)- check configuration file", dir_str.c_str());
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#ifdef _WIN32
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do {
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int namelen = strlen(find_file_data.cFileName);
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if (namelen > 4 && ((stricmp(find_file_data.cFileName + namelen - 4, ".lab") == 0) || (stricmp(find_file_data.cFileName + namelen - 4, ".mus") == 0))) {
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std::string fullname = dir_str + find_file_data.cFileName;
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Lab *l = new Lab(fullname.c_str());
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for (FSList::const_iterator findfile = fslist->begin(); findfile != fslist->end(); ++findfile) {
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Common::String filename(findfile->getName());
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l = new Lab(findfile->getPath().c_str());
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if (l->isOpen()) {
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if (filename == "005.lab")
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_labs.push_front(l);
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else {
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if (filename == "gfdemo01.lab")
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g_flags |= GF_DEMO;
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_labs.push_back(l);
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}
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lab_counter++;
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if (l->isOpen()) {
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if (strstr(find_file_data.cFileName, "005"))
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_labs.push_front(l);
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else {
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if (strstr(find_file_data.cFileName, "gfdemo01"))
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g_flags |= GF_DEMO;
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_labs.push_back(l);
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}
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} else
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delete l;
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}
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} while (FindNextFile(d, &find_file_data));
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FindClose(d);
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#else
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dirent *de;
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while ((de = readdir(d))) {
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int namelen = strlen(de->d_name);
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if (namelen > 4 && ((strcasecmp(de->d_name + namelen - 4, ".lab") == 0) || (strcasecmp(de->d_name + namelen - 4, ".mus") == 0))) {
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std::string fullname = dir_str + de->d_name;
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Lab *l = new Lab(fullname.c_str());
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lab_counter++;
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if (l->isOpen())
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// Handle the Grim 1.1 patch's datafile
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if (strstr(de->d_name, "005"))
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_labs.push_front(l);
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else {
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if (strstr(de->d_name, "gfdemo01"))
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g_flags |= GF_DEMO;
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_labs.push_back(l);
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}
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else
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delete l;
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} else {
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delete l;
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}
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}
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closedir(d);
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#endif
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if (lab_counter == 0)
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error("Cannot find any resource files in %s - check configuration file", dir_str.c_str());
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fsdir->lookupFile(*fslist, "*.mus", false, true, 0);
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for (FSList::const_iterator findfile = fslist->begin(); findfile != fslist->end(); ++findfile) {
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Common::String filename(findfile->getName());
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l = new Lab(filename.c_str());
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if (l->isOpen()) {
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_labs.push_back(l);
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lab_counter++;
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} else {
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delete l;
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}
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}
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delete fsdir;
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delete fslist;
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}
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ResourceLoader::~ResourceLoader() {
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