GRAPHICS: Remove unused shader uniform variables

This commit is contained in:
Christian Krause 2015-04-26 17:53:55 +02:00
parent 1bb9cd5258
commit 4b8fcda1a1
3 changed files with 0 additions and 3 deletions

View file

@ -705,7 +705,6 @@ void GfxOpenGLS::startActorDraw(const Actor *actor) {
}
_actorProgram->setUniform("normalMatrix", normalMatrix);
_actorProgram->setUniform("actorPos", pos);
_actorProgram->setUniform("isBillboard", GL_FALSE);
_actorProgram->setUniform("useVertexAlpha", GL_FALSE);
_actorProgram->setUniform("uniformColor", color);