GRAPHICS: Remove unused shader uniform variables
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3 changed files with 0 additions and 3 deletions
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@ -705,7 +705,6 @@ void GfxOpenGLS::startActorDraw(const Actor *actor) {
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}
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_actorProgram->setUniform("normalMatrix", normalMatrix);
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_actorProgram->setUniform("actorPos", pos);
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_actorProgram->setUniform("isBillboard", GL_FALSE);
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_actorProgram->setUniform("useVertexAlpha", GL_FALSE);
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_actorProgram->setUniform("uniformColor", color);
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