TOLTECS: Added override keywords

This commit is contained in:
Eugene Sandulenko 2020-02-05 16:27:12 +01:00
parent 0aaba0b3b8
commit 4ba1ce7f23
2 changed files with 16 additions and 16 deletions

View file

@ -236,25 +236,25 @@ public:
ToltecsMetaEngine() : AdvancedMetaEngine(Toltecs::gameDescriptions, sizeof(Toltecs::ToltecsGameDescription), toltecsGames) {
}
const char *getEngineId() const {
const char *getEngineId() const override {
return "toltecs";
}
virtual const char *getName() const {
virtual const char *getName() const override {
return "3 Skulls of the Toltecs";
}
virtual const char *getOriginalCopyright() const {
virtual const char *getOriginalCopyright() const override {
return "3 Skulls of the Toltecs (C) Revistronic 1996";
}
virtual bool hasFeature(MetaEngineFeature f) const override;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const;
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const;
SaveStateList listSaves(const char *target) const;
virtual int getMaximumSaveSlot() const;
void removeSaveState(const char *target, int slot) const;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
virtual bool createInstance(OSystem *syst, Engine **engine, const ADGameDescription *desc) const override;
virtual const ExtraGuiOptions getExtraGuiOptions(const Common::String &target) const override;
SaveStateList listSaves(const char *target) const override;
virtual int getMaximumSaveSlot() const override;
void removeSaveState(const char *target, int slot) const override;
SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const override;
};
bool ToltecsMetaEngine::hasFeature(MetaEngineFeature f) const {

View file

@ -96,7 +96,7 @@ class ToltecsEngine : public ::Engine {
Common::KeyState _keyPressed;
protected:
Common::Error run();
Common::Error run() override;
// void shutdown();
public:
@ -110,9 +110,9 @@ public:
uint32 getFeatures() const;
Common::Language getLanguage() const;
const Common::String& getTargetName() const { return _targetName; }
void syncSoundSettings();
void syncSoundSettings() override;
GUI::Debugger *getDebugger() { return _console; }
GUI::Debugger *getDebugger() override { return _console; }
void setupSysStrings();
void requestSavegame(int slotNum, Common::String &description);
@ -215,10 +215,10 @@ public:
bool _isSaveAllowed;
bool canLoadGameStateCurrently() { return _isSaveAllowed; }
bool canSaveGameStateCurrently() { return _isSaveAllowed; }
Common::Error loadGameState(int slot);
Common::Error saveGameState(int slot, const Common::String &description);
bool canLoadGameStateCurrently() override { return _isSaveAllowed; }
bool canSaveGameStateCurrently() override { return _isSaveAllowed; }
Common::Error loadGameState(int slot) override;
Common::Error saveGameState(int slot, const Common::String &description) override;
void savegame(const char *filename, const char *description);
void loadgame(const char *filename);