Use the same syntax for accessing script variables as BS1 does, i.e. now
it's Logic::_scriptVars[ID] instead of just ID. Apart from looking cool, it makes it much easier to tell the difference between variables and constants when looking at the code. Of course, this sort of sweeping changes is jolly good for introducing truly weird regressions, which is why I waited until after 0.6.0. svn-id: r13331
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03200025df
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25 changed files with 395 additions and 385 deletions
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@ -76,6 +76,7 @@
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#include "common/stdafx.h"
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#include "sword2/sword2.h"
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#include "sword2/defs.h"
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#include "sword2/logic.h"
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#include "sword2/resman.h"
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#include "sword2/router.h"
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#include "sword2/driver/d_draw.h"
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@ -83,7 +84,7 @@
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namespace Sword2 {
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uint8 Router::returnSlotNo(uint32 megaId) {
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if (ID == CUR_PLAYER_ID) {
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if (Logic::_scriptVars[ID] == CUR_PLAYER_ID) {
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// George (8)
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return 0;
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} else {
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@ -101,7 +102,7 @@ void Router::allocateRouteMem(void) {
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// in middle of route, the old route will be safely cleared from
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// memory just before they create a new one
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slotNo = returnSlotNo(ID);
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slotNo = returnSlotNo(Logic::_scriptVars[ID]);
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// if this slot is already used, then it can't be needed any more
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// because this id is creating a new route!
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@ -109,7 +110,7 @@ void Router::allocateRouteMem(void) {
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if (_routeSlots[slotNo])
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freeRouteMem();
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_routeSlots[slotNo] = _vm->_memory->allocMemory(sizeof(WalkData) * O_WALKANIM_SIZE, MEM_locked, (uint32)UID_walk_anim);
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_routeSlots[slotNo] = _vm->_memory->allocMemory(sizeof(WalkData) * O_WALKANIM_SIZE, MEM_locked, (uint32) UID_walk_anim);
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// 12000 bytes were used for this in Sword1 mega compacts, based on
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// 20 bytes per 'WalkData' frame
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@ -125,20 +126,20 @@ void Router::allocateRouteMem(void) {
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}
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WalkData *Router::lockRouteMem(void) {
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uint8 slotNo = returnSlotNo(ID);
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uint8 slotNo = returnSlotNo(Logic::_scriptVars[ID]);
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_vm->_memory->lockMemory(_routeSlots[slotNo]);
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return (WalkData *) _routeSlots[slotNo]->ad;
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}
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void Router::floatRouteMem(void) {
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uint8 slotNo = returnSlotNo(ID);
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uint8 slotNo = returnSlotNo(Logic::_scriptVars[ID]);
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_vm->_memory->floatMemory(_routeSlots[slotNo]);
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}
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void Router::freeRouteMem(void) {
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uint8 slotNo = returnSlotNo(ID);
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uint8 slotNo = returnSlotNo(Logic::_scriptVars[ID]);
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// free the mem block pointed to from this entry of _routeSlots[]
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@ -1447,13 +1448,13 @@ int32 Router::solidWalkAnimator(WalkData *walkAnim) {
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while (lastDir != _currentDir) {
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lastDir += turnDir;
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// new frames for turn frames 29oct95jps
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// new frames for turn frames
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if (turnDir < 0) {
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if (lastDir < 0)
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lastDir += NO_DIRECTIONS;
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module = _firstStandingTurnLeftFrame + lastDir;
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} else {
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if ( lastDir > 7)
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if (lastDir > 7)
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lastDir -= NO_DIRECTIONS;
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module = _firstStandingTurnRightFrame + lastDir;
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}
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