If a game is scaled with the 2x or 3x scaler, use the same scaler on the

cursor as well. It looks strange if the game is blocky and the cursor is
smooth.

svn-id: r17173
This commit is contained in:
Torbjörn Andersson 2005-03-17 09:49:22 +00:00
parent 31c89144dc
commit 4c3d302e19

View file

@ -1288,7 +1288,19 @@ void OSystem_SDL::blitCursor() {
}
SDL_LockSurface(_mouseSurface);
(scalersMagn[_cursorTargetScale-1][_scaleFactor-1])((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
ScalerProc *scalerProc;
// If possible, use the same scaler for the cursor as for the rest of
// the game. This only works well with the non-blurring scalers so we
// actually only use the 1x, 1.5x, 2x and AdvMame scalers.
if (_cursorTargetScale == 1 && (_mode == GFX_DOUBLESIZE || _mode == GFX_TRIPLESIZE))
scalerProc = _scalerProc;
else
scalerProc = scalersMagn[_cursorTargetScale - 1][_scaleFactor - 1];
scalerProc((byte *)_mouseOrigSurface->pixels + _mouseOrigSurface->pitch + 2,
_mouseOrigSurface->pitch, (byte *)_mouseSurface->pixels, _mouseSurface->pitch,
_mouseCurState.w, _mouseCurState.h);