TINSEL: Fix loading DW1 savegames with a held item
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NEWS
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NEWS
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@ -25,6 +25,9 @@ For a more comprehensive changelog of the latest experimental code, see:
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- Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver.
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- Improved Audio quality in Humongous Entertainment games by using the Miles AdLib driver.
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- Fixed possible stack overflows in The Dig and Full Throttle.
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- Fixed possible stack overflows in The Dig and Full Throttle.
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Tinsel:
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- Fix loading Discworld 1 savegames from the launcher where Rincewind had a held item
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Tucker:
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Tucker:
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- Fixed multiple graphic issues in Bud Tucker in Double Trouble.
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- Fixed multiple graphic issues in Bud Tucker in Double Trouble.
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- Fixed multiple issues with font and subtitle rendering.
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- Fixed multiple issues with font and subtitle rendering.
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@ -375,6 +375,10 @@ void SetAuxCursor(SCNHANDLE hFilm) {
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DelAuxCursor(); // Get rid of previous
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DelAuxCursor(); // Get rid of previous
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// WORKAROUND: There's no palette when loading a DW1 savegame with a held item, so exit if so
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if (!BgPal())
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return;
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GetCursorXY(&x, &y, false); // Note: also waits for cursor to appear
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GetCursorXY(&x, &y, false); // Note: also waits for cursor to appear
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pim = GetImageFromFilm(hFilm, 0, &pfr, &pmi, &pfilm);// Get pointer to image
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pim = GetImageFromFilm(hFilm, 0, &pfr, &pmi, &pfilm);// Get pointer to image
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