GLK: FROTZ: Implement os_beep method

I instantiate a PCSpeaker instance in the main engine just for beeps,
because I don't know any simpler way. But hey, it works.
This commit is contained in:
Paul Gilbert 2019-03-02 20:43:19 -08:00
parent 8393faf036
commit 4c708dc97f
6 changed files with 118 additions and 1 deletions

View file

@ -322,6 +322,7 @@ void GlkInterface::os_stop_sample(int a) {
}
void GlkInterface::os_beep(int volume) {
beep();
}
bool GlkInterface::os_picture_data(int picture, uint *height, uint *width) {

View file

@ -48,7 +48,7 @@ GlkEngine::GlkEngine(OSystem *syst, const GlkGameDescription &gameDesc) :
_clipboard(nullptr), _conf(nullptr), _events(nullptr), _pictures(nullptr),
_screen(nullptr), _selection(nullptr), _sounds(nullptr), _windows(nullptr),
_copySelect(false), _terminated(false), gli_unregister_obj(nullptr),
gli_register_arr(nullptr), gli_unregister_arr(nullptr) {
_pcSpeaker(nullptr), gli_register_arr(nullptr), gli_unregister_arr(nullptr) {
g_vm = this;
}
@ -57,6 +57,7 @@ GlkEngine::~GlkEngine() {
delete _clipboard;
delete _conf;
delete _events;
delete _pcSpeaker;
delete _pictures;
delete _screen;
delete _selection;
@ -79,6 +80,7 @@ void GlkEngine::initialize() {
_screen->initialize();
_clipboard = new Clipboard();
_events = new Events();
_pcSpeaker = new PCSpeaker(_mixer);
_pictures = new Pictures();
_selection = new Selection();
_sounds = new Sounds();
@ -199,4 +201,8 @@ Common::Error GlkEngine::saveGameState(int slot, const Common::String &desc) {
return result;
}
void GlkEngine::beep() {
_pcSpeaker->speakerOn(50, 50);
}
} // End of namespace Glk

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@ -30,6 +30,7 @@
#include "engines/engine.h"
#include "glk/glk_types.h"
#include "glk/streams.h"
#include "glk/pc_speaker.h"
namespace Glk {
@ -77,6 +78,7 @@ protected:
Common::RandomSource _random;
int _loadSaveSlot;
Common::File _gameFile;
PCSpeaker *_pcSpeaker;
// Engine APIs
virtual Common::Error run();
@ -213,6 +215,11 @@ public:
* Save the game to the passed file
*/
virtual Common::Error saveGameData(strid_t file, const Common::String &desc) = 0;
/**
* Generate a beep
*/
void beep();
};
extern GlkEngine *g_vm;

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@ -8,6 +8,7 @@ MODULE_OBJS := \
fonts.o \
glk.o \
glk_api.o \
pc_speaker.o \
picture.o \
raw_decoder.o \
screen.o \

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@ -0,0 +1,52 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#include "audio/softsynth/pcspk.h"
#include "glk/pc_speaker.h"
namespace Glk {
PCSpeaker::PCSpeaker(Audio::Mixer *mixer) : _mixer(mixer) {
_stream = new Audio::PCSpeaker(_mixer->getOutputRate());
_mixer->playStream(Audio::Mixer::kSFXSoundType,
&_handle, _stream, -1, 50, 0, DisposeAfterUse::NO, true);
}
PCSpeaker::~PCSpeaker() {
_mixer->stopHandle(_handle);
delete _stream;
}
void PCSpeaker::speakerOn(int16 frequency, int32 length) {
_stream->play(Audio::PCSpeaker::kWaveFormSquare, frequency, length);
}
void PCSpeaker::speakerOff() {
_stream->stop();
}
void PCSpeaker::onUpdate(uint32 millis) {
if (_stream->isPlaying())
_stream->stop(millis);
}
} // End of namespace Glk

50
engines/glk/pc_speaker.h Normal file
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@ -0,0 +1,50 @@
/* ScummVM - Graphic Adventure Engine
*
* ScummVM is the legal property of its developers, whose names
* are too numerous to list here. Please refer to the COPYRIGHT
* file distributed with this source distribution.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*
*/
#ifndef GLK_PC_SPEAKER_H
#define GLK_PC_SPEAKER_H
#include "audio/mixer.h"
namespace Audio {
class PCSpeaker;
}
namespace Glk {
class PCSpeaker {
private:
Audio::Mixer *_mixer;
Audio::PCSpeaker *_stream;
Audio::SoundHandle _handle;
public:
PCSpeaker(Audio::Mixer *mixer);
~PCSpeaker();
void speakerOn(int16 frequency, int32 length = -1);
void speakerOff();
void onUpdate(uint32 millis);
};
} // End of namespace Glk
#endif