I think this is the correct fix for bug #2081347 ("MM: Charset out of
bounds!"). If I understand correctly, version <= 2 games only have one (hard- coded) font, so when that's initialised we can set _curId to 0. svn-id: r34619
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@ -1070,6 +1070,7 @@ CharsetRendererV2::CharsetRendererV2(ScummEngine *vm, Common::Language language)
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: CharsetRendererV3(vm) {
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_fontHeight = 8;
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_curId = 0;
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switch (language) {
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case Common::DE_DEU:
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