SCI: Fix fallback detection for Police Quest: SWAT
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1009078024
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1 changed files with 2 additions and 1 deletions
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@ -189,6 +189,7 @@ static const OldNewIdTableEntry s_oldNewTable[] = {
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{ "pq", "pq2", SCI_VERSION_NONE },
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// pq3 is the same
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// pq4 is the same
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{ "swat", "pqswat", SCI_VERSION_NONE },
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{ "hq", "qfg1", SCI_VERSION_NONE }, // QFG1 SCI0/EGA
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{ "glory", "qfg1", SCI_VERSION_0_LATE }, // QFG1 SCI0/EGA
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{ "trial", "qfg2", SCI_VERSION_NONE },
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@ -233,7 +234,7 @@ static Common::String convertSierraGameId(Common::String sierraId, uint32 *gameF
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demoThreshold = 40;
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if (sierraId == "hoyle3")
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demoThreshold = 45; // cnick-kq has 42 scripts. The actual hoyle 3 demo has 27.
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if (sierraId == "fp" || sierraId == "gk" || sierraId == "pq4")
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if (sierraId == "fp" || sierraId == "gk" || sierraId == "pq4" || sierraId == "swat")
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demoThreshold = 150;
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Common::List<ResourceId> resources = resMan.listResources(kResourceTypeScript, -1);
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