LAB: Bugfix for freeMusic()
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219811feaa
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4cf271054a
1 changed files with 5 additions and 26 deletions
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@ -117,7 +117,7 @@ void Music::playSoundEffect(uint16 SampleSpeed, uint32 Length, void *Data) {
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Audio::SeekableAudioStream *audioStream = Audio::makeRawStream((const byte *)Data, Length, SampleSpeed, soundFlags, DisposeAfterUse::NO);
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Audio::SeekableAudioStream *audioStream = Audio::makeRawStream((const byte *)Data, Length, SampleSpeed, soundFlags, DisposeAfterUse::NO);
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uint loops = (_loopSoundEffect) ? 0 : 1;
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uint loops = (_loopSoundEffect) ? 0 : 1;
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Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, loops, DisposeAfterUse::YES);
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Audio::LoopingAudioStream *loopingAudioStream = new Audio::LoopingAudioStream(audioStream, loops);
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g_lab->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, loopingAudioStream);
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g_lab->_mixer->playStream(Audio::Mixer::kSFXSoundType, &_sfxHandle, loopingAudioStream);
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}
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}
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@ -143,7 +143,6 @@ void Music::fillbuffer(byte *musicBuffer) {
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}
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}
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/* Fills up the buffers that have already been played if necessary; if doit */
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/* Fills up the buffers that have already been played if necessary; if doit */
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/* is set to TRUE then it will fill up all empty buffers. Otherwise, it */
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/* is set to TRUE then it will fill up all empty buffers. Otherwise, it */
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@ -153,7 +152,6 @@ void Music::fillUpMusic(bool doit) {
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updateMusic();
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updateMusic();
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/* Starts up the music initially. */
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/* Starts up the music initially. */
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/*****************************************************************************/
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/*****************************************************************************/
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@ -172,7 +170,6 @@ void Music::startMusic(bool startatbegin) {
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updateMusic();
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updateMusic();
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/* Initializes the music buffers. */
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/* Initializes the music buffers. */
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/*****************************************************************************/
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/*****************************************************************************/
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@ -198,27 +195,21 @@ bool Music::initMusic() {
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return false;
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return false;
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/* Frees up the music buffers and closes the file. */
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/* Frees up the music buffers and closes the file. */
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/*****************************************************************************/
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/*****************************************************************************/
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void Music::freeMusic() {
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void Music::freeMusic() {
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_musicOn = false;
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_musicOn = false;
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if (_file->isOpen())
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_file->close();
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_file = 0;
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g_lab->_mixer->stopHandle(_musicHandle);
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g_lab->_mixer->stopHandle(_musicHandle);
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_queuingAudioStream = NULL;
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g_lab->_mixer->stopHandle(_sfxHandle);
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g_lab->_mixer->stopHandle(_sfxHandle);
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delete _queuingAudioStream;
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delete _file;
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_queuingAudioStream = NULL;
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_file = NULL;
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/* Pauses the background music. */
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/* Pauses the background music. */
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/*****************************************************************************/
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/*****************************************************************************/
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@ -234,8 +225,6 @@ void Music::pauseBackMusic() {
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}
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}
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/* Resumes the paused background music. */
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/* Resumes the paused background music. */
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/*****************************************************************************/
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/*****************************************************************************/
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@ -251,7 +240,6 @@ void Music::resumeBackMusic() {
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}
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}
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/* Checks to see if need to fill buffers fill of music. */
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/* Checks to see if need to fill buffers fill of music. */
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/*****************************************************************************/
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/*****************************************************************************/
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@ -264,8 +252,6 @@ void Music::checkMusic() {
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fillUpMusic(false);
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fillUpMusic(false);
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/* Checks to see if need to fill buffers fill of music. */
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/* Checks to see if need to fill buffers fill of music. */
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/*****************************************************************************/
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/*****************************************************************************/
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@ -273,10 +259,6 @@ void Music::newCheckMusic() {
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checkMusic();
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checkMusic();
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/* Turns the music on and off. */
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/* Turns the music on and off. */
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/*****************************************************************************/
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/*****************************************************************************/
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@ -319,8 +301,6 @@ void Music::changeMusic(const char *newmusic) {
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}
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}
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/* Changes the background music to the original piece playing. */
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/* Changes the background music to the original piece playing. */
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/*****************************************************************************/
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/*****************************************************************************/
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@ -351,7 +331,6 @@ void Music::resetMusic() {
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_tFile = 0;
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_tFile = 0;
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}
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}
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/*****************************************************************************/
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/*****************************************************************************/
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/* Checks whether or note enough memory in music buffer before loading any */
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/* Checks whether or note enough memory in music buffer before loading any */
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/* files. Fills it if not. Does not take into account the current buffer */
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/* files. Fills it if not. Does not take into account the current buffer */
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