Add OpenGL GFX mode switch, patch #630448

svn-id: r5348
This commit is contained in:
Travis Howell 2002-10-29 14:57:32 +00:00
parent fa9634673f
commit 4d1a90a44c
2 changed files with 40 additions and 26 deletions

View file

@ -31,11 +31,10 @@ int glGetColorTable(int, int, int, void *) { return 0; }
#endif
#include "fb2opengl.h"
int _screenStart = 20;
class OSystem_SDL_Normal : public OSystem_SDL_Common {
public:
OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false) {}
OSystem_SDL_Normal() : sdl_tmpscreen(0), sdl_hwscreen(0), _overlay_visible(false) { _glScreenStart = 0; }
// Set colors of the palette
void set_palette(const byte *colors, uint start, uint num);
@ -55,8 +54,11 @@ public:
protected:
FB2GL fb2gl;
int gl_flags;
int _glScreenStart;
SDL_Surface *tmpSurface; // Used for black rectangles blitting
SDL_Rect tmpBlackRect; // Black rectangle at end of the GL screen
typedef void ScalerProc(uint8 *srcPtr, uint32 srcPitch, uint8 *deltaPtr,
uint8 *dstPtr, uint32 dstPitch, int width, int height);
@ -222,7 +224,6 @@ void OSystem_SDL_Normal::load_gfx_mode() {
sdl_tmpscreen = NULL;
TMP_SCREEN_WIDTH = (_screenWidth + 3);
// TMP_SCREEN_WIDTH = (_screenWidth);
//
// Create the surface that contains the 8 bit game data
@ -236,10 +237,13 @@ void OSystem_SDL_Normal::load_gfx_mode() {
// Create the surface that contains the scaled graphics in 16 bit mode
//
int gl_flags = FB2GL_320 | FB2GL_RGBA | FB2GL_16BIT;
if (_full_screen) gl_flags |= (FB2GL_FS);
gl_flags = FB2GL_320 | FB2GL_RGBA | FB2GL_16BIT;
if (_full_screen) {
gl_flags |= (FB2GL_FS);
_glScreenStart = 0;
}
// 640x480 screen resolution
fb2gl.init(640,480,0,_screenStart? 15: 70,gl_flags);
fb2gl.init(640,480,0,_glScreenStart? 15: 70,gl_flags);
SDL_SetGamma(1.25,1.25,1.25);
@ -261,7 +265,7 @@ void OSystem_SDL_Normal::load_gfx_mode() {
tmpSurface = SDL_CreateRGBSurface(SDL_SWSURFACE, _screenWidth,
// 320x256 texture (black end)
256-_screenHeight-_screenStart,
256-_screenHeight-_glScreenStart,
16,
Rmask,
Gmask,
@ -271,7 +275,7 @@ void OSystem_SDL_Normal::load_gfx_mode() {
tmpBlackRect.x = 0;
tmpBlackRect.y = 0;
tmpBlackRect.w = _screenWidth;
tmpBlackRect.h = 256-_screenHeight-_screenStart;
tmpBlackRect.h = 256-_screenHeight-_glScreenStart;
if (sdl_tmpscreen == NULL)
error("sdl_tmpscreen failed");
@ -290,11 +294,6 @@ void OSystem_SDL_Normal::unload_gfx_mode() {
_screen = NULL;
}
if (sdl_hwscreen) {
SDL_FreeSurface(sdl_hwscreen);
sdl_hwscreen = NULL;
}
if (sdl_tmpscreen) {
free((uint16*)sdl_tmpscreen->pixels);
SDL_FreeSurface(sdl_tmpscreen);
@ -306,7 +305,7 @@ void OSystem_SDL_Normal::update_screen() {
// If the shake position changed, fill the dirty area with blackness
if (_currentShakePos != _newShakePos) {
SDL_Rect blackrect = {0, _screenStart, _screenWidth, _newShakePos+_screenStart};
SDL_Rect blackrect = {0, _glScreenStart, _screenWidth, _newShakePos+_glScreenStart};
SDL_FillRect(tmpSurface, &blackrect, 0);
fb2gl.blit16(tmpSurface,1,&blackrect,0,0);
@ -361,11 +360,11 @@ void OSystem_SDL_Normal::update_screen() {
// Almost the same thing as SDL_UpdateRects
fb2gl.blit16(sdl_tmpscreen,_num_dirty_rects,_dirty_rect_list,0,
_currentShakePos+_screenStart);
_currentShakePos+_glScreenStart);
SDL_FillRect(tmpSurface, &tmpBlackRect, 0);
fb2gl.blit16(tmpSurface,1,&tmpBlackRect,0,_screenHeight+_screenStart);
fb2gl.blit16(tmpSurface,1,&tmpBlackRect,0,_screenHeight+_glScreenStart);
fb2gl.display();
}
@ -400,20 +399,31 @@ void OSystem_SDL_Normal::hotswap_gfx_mode() {
uint32 OSystem_SDL_Normal::property(int param, Property *value) {
if (param == PROP_TOGGLE_FULLSCREEN) {
// assert(sdl_hwscreen != 0);
_full_screen ^= true;
// if (!SDL_WM_ToggleFullScreen(sdl_hwscreen)) {
// if ToggleFullScreen fails, achieve the same effect with hotswap gfx mode
// hotswap_gfx_mode();
// }
SDL_WM_ToggleFullScreen(fb2gl.screen);
return 1;
} else if (param == PROP_OVERLAY_IS_565) {
assert(sdl_tmpscreen != 0);
return (sdl_tmpscreen->format->Rmask != 0x7C00);
}
else if (param == PROP_SET_GFX_MODE) {
if (value->gfx_mode==0) {
fb2gl.init(0,0,0,15,gl_flags);
_glScreenStart = 20;
SDL_FillRect(tmpSurface,&tmpBlackRect,0);
fb2gl.blit16(tmpSurface,1,&tmpBlackRect,0,0);
}
else {
fb2gl.init(0,0,0,70,gl_flags);
_glScreenStart = 0;
}
SDL_Rect full = {0,0,_screenWidth,_screenHeight};
fb2gl.blit16(sdl_tmpscreen,1,&full,0,_glScreenStart);
fb2gl.display();
return 1;
}
return OSystem_SDL_Common::property(param, value);
}