SCI32: Implement kPlayVMD
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28d4f5b0e4
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4d91b458e5
15 changed files with 822 additions and 122 deletions
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@ -69,7 +69,9 @@
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#include "sci/graphics/palette32.h"
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#include "sci/graphics/remap32.h"
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#include "sci/graphics/text32.h"
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#include "sci/graphics/video32.h"
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#include "sci/sound/audio32.h"
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// TODO: Move this to video32
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#include "sci/video/robot_decoder.h"
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#endif
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@ -92,6 +94,7 @@ SciEngine::SciEngine(OSystem *syst, const ADGameDescription *desc, SciGameId gam
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_sync = nullptr;
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#ifdef ENABLE_SCI32
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_audio32 = nullptr;
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_video32 = nullptr;
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#endif
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_features = 0;
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_resMan = 0;
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@ -277,15 +280,20 @@ Common::Error SciEngine::run() {
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if (getGameId() == GID_CHRISTMAS1990)
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_vocabulary = new Vocabulary(_resMan, false);
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_gamestate = new EngineState(segMan);
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_eventMan = new EventManager(_resMan->detectFontExtended());
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#ifdef ENABLE_SCI32
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if (getSciVersion() >= SCI_VERSION_2_1_EARLY) {
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_audio32 = new Audio32(_resMan);
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} else
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#endif
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_audio = new AudioPlayer(_resMan);
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#ifdef ENABLE_SCI32
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if (getSciVersion() >= SCI_VERSION_2) {
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_video32 = new Video32(segMan, _eventMan);
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}
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#endif
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_sync = new Sync(_resMan, segMan);
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_gamestate = new EngineState(segMan);
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_eventMan = new EventManager(_resMan->detectFontExtended());
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// Create debugger console. It requires GFX and _gamestate to be initialized
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_console = new Console(this);
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