On Fingolfin's suggestion I put back the inclusion of util.h into Rect, for
MIN() and MAX(). I then removed util.h from a bunch of files which I don't think need it any more. (Please let me know if I got too blood-thirsty!) This reverts some of the changes I made this morning. svn-id: r16541
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c5e83de099
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10 changed files with 2 additions and 9 deletions
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@ -25,7 +25,6 @@
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#if defined(USE_NULL_DRIVER)
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#include "common/util.h"
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#include "common/rect.h"
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#include "common/savefile.h"
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@ -23,6 +23,7 @@
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#define COMMON_RECT_H
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#include "common/scummsys.h"
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#include "common/util.h"
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namespace Common {
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@ -25,7 +25,6 @@
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#include "common/scummsys.h"
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#include "common/mutex.h"
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#include "common/util.h"
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#include "common/rect.h"
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#include "common/singleton.h"
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@ -22,7 +22,6 @@
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#define GRAPHICS_SURFACE_H
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "common/rect.h"
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namespace Graphics {
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@ -29,7 +29,6 @@
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#include "base/engine.h"
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#include "base/gameDetector.h"
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#include "common/util.h"
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#include "common/stream.h"
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#include "common/rect.h"
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@ -22,7 +22,6 @@
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#define CHARSET_H
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#include "common/scummsys.h"
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#include "common/util.h"
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#include "common/rect.h"
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#include "scumm/gfx.h"
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@ -23,7 +23,6 @@
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#ifndef GFX_H
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#define GFX_H
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#include "common/rect.h"
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#include "graphics/surface.h"
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namespace Scumm {
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@ -22,8 +22,8 @@
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#include "stdafx.h"
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#include "base/engine.h"
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#include "scumm/scumm.h"
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#include "scumm/player_v1.h"
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#include "scumm/scumm.h"
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namespace Scumm {
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@ -26,7 +26,6 @@
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#include "base/engine.h"
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#include "common/file.h"
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#include "common/map.h"
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#include "common/util.h"
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#include "common/rect.h"
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#include "common/str.h"
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@ -18,7 +18,6 @@
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*/
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#include "common/stdafx.h"
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#include "common/util.h"
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#include "common/rect.h"
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#include "common/config-manager.h"
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#include "common/system.h"
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