SCI: Added a new console command "window_list" or "wl"
This can be used to see a list of the currently open windows. Also, added a sanity check for the "al" command and performed some minor cleanup
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4 changed files with 31 additions and 6 deletions
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@ -48,6 +48,7 @@
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#include "sci/graphics/paint16.h"
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#include "sci/graphics/paint32.h"
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#include "sci/graphics/palette.h"
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#include "sci/graphics/ports.h"
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#include "sci/graphics/view.h"
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#include "sci/parser/vocabulary.h"
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@ -128,6 +129,8 @@ Console::Console(SciEngine *engine) : GUI::Debugger(),
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DCmd_Register("play_video", WRAP_METHOD(Console, cmdPlayVideo));
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DCmd_Register("animate_list", WRAP_METHOD(Console, cmdAnimateList));
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DCmd_Register("al", WRAP_METHOD(Console, cmdAnimateList)); // alias
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DCmd_Register("window_list", WRAP_METHOD(Console, cmdWindowList));
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DCmd_Register("wl", WRAP_METHOD(Console, cmdWindowList)); // alias
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// Segments
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DCmd_Register("segment_table", WRAP_METHOD(Console, cmdPrintSegmentTable));
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DCmd_Register("segtable", WRAP_METHOD(Console, cmdPrintSegmentTable)); // alias
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@ -1582,11 +1585,21 @@ bool Console::cmdPlayVideo(int argc, const char **argv) {
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}
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bool Console::cmdAnimateList(int argc, const char **argv) {
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DebugPrintf("Animate list:\n");
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_engine->_gfxAnimate->printAnimateList(this);
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if (_engine->_gfxAnimate) {
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DebugPrintf("Animate list:\n");
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_engine->_gfxAnimate->printAnimateList(this);
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}
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return true;
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}
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bool Console::cmdWindowList(int argc, const char **argv) {
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if (_engine->_gfxPorts) {
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DebugPrintf("Window list:\n");
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_engine->_gfxPorts->printWindowList(this);
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}
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return true;
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}
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bool Console::cmdParseGrammar(int argc, const char **argv) {
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DebugPrintf("Parse grammar, in strict GNF:\n");
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@ -1721,9 +1734,7 @@ bool Console::segmentInfo(int nr) {
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for (uint i = 0; i < ct->_table.size(); i++)
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if (ct->isValidEntry(i)) {
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reg_t objpos;
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objpos.offset = i;
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objpos.segment = nr;
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reg_t objpos = make_reg(nr, i);
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DebugPrintf(" [%04x] %s; copy of ", i, _engine->_gamestate->_segMan->getObjectName(objpos));
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// Object header
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const Object *obj = _engine->_gamestate->_segMan->getObject(ct->_table[i].getPos());
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