After discussing with waltervn, committing my fix for the King's Quest I Demo (original from Patch #2795916). I'm also fixing the full game as well :)
svn-id: r41841
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4 changed files with 20 additions and 9 deletions
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@ -945,7 +945,11 @@ bool Kernel::loadKernelNames() {
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switch (_resmgr->_sciVersion) {
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case SCI_VERSION_0:
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case SCI_VERSION_01:
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vocab_get_knames0(_resmgr, _kernelNames);
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// HACK: The KQ1 demo requires the SCI1 vocabulary.
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if (((SciEngine*)g_engine)->getFlags() & GF_SCI0_SCI1VOCAB)
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vocab_get_knames1(_resmgr, _kernelNames);
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else
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vocab_get_knames0(_resmgr, _kernelNames);
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break;
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case SCI_VERSION_01_VGA:
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case SCI_VERSION_01_VGA_ODD:
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