Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially

reverts commit r24656 for fixing bug #1590596 and effectively fixes both.

svn-id: r24933
This commit is contained in:
Eugene Sandulenko 2006-12-27 00:47:57 +00:00
parent a0f5e6f0b1
commit 4e52f4438f
3 changed files with 16 additions and 10 deletions

View file

@ -51,6 +51,18 @@ Dialog::Dialog(const Common::String &name, bool dimsInactive_)
_mouseWidget(0), _focusedWidget(0), _dragWidget(0), _visible(false), _drawingHints(0),
_dimsInactive(dimsInactive_) {
_drawingHints = THEME_HINT_FIRST_DRAW | THEME_HINT_SAVE_BACKGROUND;
// It may happen that we have 3x scaler in launcher (960xY) and then 640x480
// game will be forced to 1x. At this stage GUI will not be aware of
// resolution change, so widgets will be off screen. This forces it to
// recompute
//
// Fixes bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game"
// and bug #1595627: "SCUMM: F5 crashes game (640x480)"
if (g_gui.theme()->needThemeReload()) {
debug(2, "Theme forced to reload");
g_gui.screenChange();
}
}
Dialog::~Dialog() {