Fix bug #1595627: "SCUMM: F5 crashes game (640x480)". This partially
reverts commit r24656 for fixing bug #1590596 and effectively fixes both. svn-id: r24933
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3 changed files with 16 additions and 10 deletions
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@ -51,6 +51,18 @@ Dialog::Dialog(const Common::String &name, bool dimsInactive_)
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_mouseWidget(0), _focusedWidget(0), _dragWidget(0), _visible(false), _drawingHints(0),
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_dimsInactive(dimsInactive_) {
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_drawingHints = THEME_HINT_FIRST_DRAW | THEME_HINT_SAVE_BACKGROUND;
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// It may happen that we have 3x scaler in launcher (960xY) and then 640x480
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// game will be forced to 1x. At this stage GUI will not be aware of
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// resolution change, so widgets will be off screen. This forces it to
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// recompute
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//
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// Fixes bug #1590596: "HE: When 3x graphics are choosen, F5 crashes game"
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// and bug #1595627: "SCUMM: F5 crashes game (640x480)"
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if (g_gui.theme()->needThemeReload()) {
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debug(2, "Theme forced to reload");
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g_gui.screenChange();
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}
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}
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Dialog::~Dialog() {
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