ACCESS: Fix freeing player sprites when the scene changes

This commit is contained in:
Paul Gilbert 2014-08-20 20:22:35 -04:00
parent 5870b18e17
commit 4e5eb04e47
5 changed files with 12 additions and 13 deletions

View file

@ -303,7 +303,7 @@ void Scripts::cmdNewRoom() {
if (roomNumber != CURRENT_ROOM)
_vm->_player->_roomNumber = roomNumber;
_vm->_room->_function = 1;
_vm->_room->_function = FN_CLEAR1;
_vm->freeChar();
_vm->_converseMode = 0;
cmdRetPos();