SCUMM: Unify WORKAROUND usage and complete/tweak some of them
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7 changed files with 28 additions and 22 deletions
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@ -1154,7 +1154,10 @@ void ScummEngine_v2::o2_walkActorTo() {
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int act = getVarOrDirectByte(PARAM_1);
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// WORKAROUND bug #2110
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// WORKAROUND bug #2110: crash when trying to fly back to San Francisco.
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// walkActorTo() is called with an invalid actor number by script 115,
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// after the room is loaded. The original DOS interpreter probably let
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// this slip by.
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if (_game.id == GID_ZAK && _game.version == 1 && vm.slot[_currentScript].number == 115 && act == 249) {
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act = VAR(VAR_EGO);
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}
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@ -1252,7 +1255,7 @@ void ScummEngine_v2::o2_startScript() {
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}
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void ScummEngine_v2::stopScriptCommon(int script) {
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// WORKAROUND bug #4112: If you enter the lab while Dr. Fred has the powered turned off
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// WORKAROUND bug #4112: If you enter the lab while Dr. Fred has the power turned off
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// to repair the Zom-B-Matic, the script will be stopped and the power will never turn
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// back on. This fix forces the power on, when the player enters the lab,
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// if the script which turned it off is running
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