SAGA2: Fix remaining warnings in weapons.cpp

This commit is contained in:
Eugene Sandulenko 2021-06-13 16:47:00 +02:00
parent b0d5437227
commit 4eebd6d6bf
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GPG key ID: 014D387312D34F08
3 changed files with 7 additions and 10 deletions

View file

@ -1295,7 +1295,7 @@ bool PhysicalContainerProto::canToggleLock(
// Unlock or lock the physical container
bool PhysicalContainerProto::acceptLockToggleAction(
ObjectID dObj,
ObjectID enactor) {
ObjectID enactor, uint8) {
GameObject *dObjPtr = GameObject::objectAddress(dObj);
// Toggle locked bit

View file

@ -490,10 +490,7 @@ public:
ObjectID dObj,
ObjectID enactor,
uint8 keyCode);
virtual bool acceptLockToggleAction(
ObjectID dObj,
ObjectID enactor,
uint8 keyCode);
virtual bool acceptLockToggleAction(ObjectID dObj, ObjectID enactor, uint8 keyCode);
// Mix this object with another.
bool acceptMix(ObjectID dObj, ObjectID enactor, ObjectID mixObj);
@ -717,7 +714,7 @@ public:
ObjectID dObj,
ObjectID enactor,
uint8 keyCode);
virtual bool acceptLockToggleAction(ObjectID dObj, ObjectID enactor);
virtual bool acceptLockToggleAction(ObjectID dObj, ObjectID enactor, uint8 keyCode);
// Insert another object into this object
bool acceptInsertionAction(

View file

@ -208,18 +208,18 @@ void WeaponStuff::addEffect(WeaponEffect *we) {
void WeaponStuff::addEffect(Common::SeekableReadStream *stream) {
WeaponEffect *we;
int16 item = stream->readSint16LE(); // spell ID
/*int16 item = */stream->readSint16LE(); // spell ID
int16 effectGroup = stream->readSint16LE(); // effect group
if (effectGroup == effectStrike) {
effectDamageTypes effectType = (effectDamageTypes)stream->readSint16LE(); // effect ID
int16 targeting = stream->readSint16LE(); // targeting
/*int16 targeting = */stream->readSint16LE(); // targeting
int16 baseDice = stream->readSint16LE(); // base dice
int16 skillDice = stream->readSint16LE(); // skill dice
int16 baseDamage = stream->readSint16LE(); // attrib change
int16 skillDamage = stream->readSint16LE(); // attrib change
int16 reserved0 = stream->readSint16LE(); // min enchant
int16 reserved1 = stream->readSint16LE(); // min enchant
/*int16 reserved0 = */stream->readSint16LE(); // min enchant
/* int16 reserved1 = */stream->readSint16LE(); // min enchant
int16 diceSides = stream->readSint16LE();
if (diceSides == 0)