PLUGINS: fixed resource leak that caused PSP to crash

The leaky file handles didn't show up when debugging using the shell since that uses the Windows file handles, of which there are many more.

svn-id: r55048
This commit is contained in:
Yotam Barnoy 2010-12-26 20:44:19 +00:00
parent f9409fc7d5
commit 4f36239644

View file

@ -332,8 +332,11 @@ void DLObject::trackSize(const char *path) {
Elf32_Ehdr ehdr;
Elf32_Phdr phdr;
if (!readElfHeader(&ehdr))
if (!readElfHeader(&ehdr)) {
delete _file;
_file = 0;
return;
}
ELFMemMan.trackPlugin(true); // begin tracking the plugin size
@ -341,8 +344,11 @@ void DLObject::trackSize(const char *path) {
for (uint32 i = 0; i < ehdr.e_phnum; i++) {
debug(2, "elfloader: Loading segment %d", i);
if (!readProgramHeaders(&ehdr, &phdr, i))
if (!readProgramHeaders(&ehdr, &phdr, i)) {
delete _file;
_file = 0;
return;
}
if (phdr.p_flags & PF_X) { // check for executable, allocated segment
ELFMemMan.trackAlloc(phdr.p_align, phdr.p_memsz);
@ -351,6 +357,8 @@ void DLObject::trackSize(const char *path) {
ELFMemMan.trackPlugin(false); // we're done tracking the plugin size
delete _file;
_file = 0;
// No need to track the symbol table sizes -- they get discarded
}