SCI: Fix LB2 elevator lockup (#1401)

Fixes a lockup in the original when walking to a corner, bug #10702
This commit is contained in:
sluicebox 2018-11-19 16:52:58 -08:00 committed by Filippos Karapetis
parent 8aca628a94
commit 4f5041e870

View file

@ -4592,6 +4592,29 @@ static const uint16 laurabow2PatchFixCrateRoomEastDoorLockup[] = {
PATCH_END
};
// Ego can get stuck in the elevator (room 660) by walking to the lower left.
// This also happens in Sierra's interpreter. We adjust the room's obstacle
// polygon so that ego can't reach the problematic corner positions.
// This is a heap patch for the coordinates used in poly2660a:points.
//
// Applies to: All Floppy and CD versions
// Fixes bug #10702
static const uint16 laurabow2SignatureFixElevatorLockup[] = {
SIG_MAGICDWORD,
SIG_UINT16(0x008b), // x = 139d
SIG_UINT16(0x0072), // y = 114d
SIG_UINT16(0x007b), // x = 123d
SIG_UINT16(0x008d), // y = 141d
SIG_END
};
static const uint16 laurabow2PatchFixElevatorLockup[] = {
PATCH_UINT16(0x008f), // x = 143d
PATCH_ADDTOOFFSET(+4),
PATCH_UINT16(0x00aa), // y = 170d
PATCH_END
};
// The act 4 back rub scene in Yvette's (room 550) locks up the game when
// entered from Carrington's (room 560) instead of the hallway (room 510).
//
@ -5007,6 +5030,7 @@ static const SciScriptPatcherEntry laurabow2Signatures[] = {
{ true, 430, "CD/Floppy: make wired east door persistent", 1, laurabow2SignatureRememberWiredEastDoor, laurabow2PatchRememberWiredEastDoor },
{ true, 430, "CD/Floppy: fix wired east door", 1, laurabow2SignatureFixWiredEastDoor, laurabow2PatchFixWiredEastDoor },
{ true, 460, "CD/Floppy: fix crate room east door lockup", 1, laurabow2SignatureFixCrateRoomEastDoorLockup, laurabow2PatchFixCrateRoomEastDoorLockup },
{ true, 2660, "CD/Floppy: fix elevator lockup", 1, laurabow2SignatureFixElevatorLockup, laurabow2PatchFixElevatorLockup },
{ true, 550, "CD/Floppy: fix back rub east entrance lockup", 1, laurabow2SignatureFixBackRubEastEntranceLockup, laurabow2PatchFixBackRubEastEntranceLockup },
{ true, 26, "Floppy: fix act 4 initialization", 1, laurabow2SignatureFixAct4Initialization, laurabow2PatchFixAct4Initialization },
{ true, 550, "Floppy: missing desk lamp message", 1, laurabow2SignatureMissingDeskLampMessage, laurabow2PatchMissingDeskLampMessage },