TSAGE: Bugfixes to savegames when the scene is showing an alternate screen
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b737dcbad5
commit
4f70162d94
3 changed files with 13 additions and 6 deletions
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@ -53,6 +53,8 @@ void SequenceManager::setup() {
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}
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void SequenceManager::synchronise(Serialiser &s) {
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Action::synchronise(s);
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s.syncAsSint32LE(_resNum);
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s.syncAsSint32LE(_sequenceOffset);
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s.syncAsByte(_keepActive);
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@ -110,8 +110,6 @@ Action::Action() {
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void Action::synchronise(Serialiser &s) {
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EventHandler::synchronise(s);
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if (s.isLoading())
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remove();
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SYNC_POINTER(_owner);
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s.syncAsSint32LE(_actionIndex);
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@ -62,9 +62,13 @@ void SceneManager::checkScene() {
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}
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void SceneManager::sceneChange() {
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int activeScreenNumber = 0;
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// Handle removing the scene
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if (_scene)
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if (_scene) {
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activeScreenNumber = _scene->_activeScreenNumber;
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_scene->remove();
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}
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// Clear the scene objects
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SynchronisedList<SceneObject *>::iterator io = _globals->_sceneObjects->begin();
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@ -122,7 +126,7 @@ void SceneManager::sceneChange() {
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if (!_saver->getMacroRestoreFlag())
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_scene->postInit();
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else
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_scene->loadScene(_sceneNumber);
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_scene->loadScene(activeScreenNumber);
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}
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Scene *SceneManager::getNewScene() {
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@ -225,15 +229,16 @@ void SceneManager::setBgOffset(const Common::Point &pt, int loadCount) {
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void SceneManager::listenerSynchronise(Serialiser &s) {
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s.validate("SceneManager");
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_altSceneObjects.synchronise(s);
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_altSceneObjects.synchronise(s);
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s.syncAsSint32LE(_sceneNumber);
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s.syncAsUint16LE(_globals->_sceneManager._scene->_activeScreenNumber);
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if (s.isLoading()) {
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changeScene(_sceneNumber);
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checkScene();
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}
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s.syncAsUint16LE(_globals->_sceneManager._scene->_activeScreenNumber);
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_globals->_sceneManager._scrollerRect.synchronise(s);
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SYNC_POINTER(_globals->_scrollFollower);
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s.syncAsSint16LE(_loadMode);
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@ -252,6 +257,8 @@ Scene::~Scene() {
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}
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void Scene::synchronise(Serialiser &s) {
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StripCallback::synchronise(s);
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s.syncAsSint32LE(_field12);
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s.syncAsSint32LE(_screenNumber);
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s.syncAsSint32LE(_activeScreenNumber);
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