diff --git a/engines/scumm/sound.cpp b/engines/scumm/sound.cpp index f5c93901454..a74fa365a2e 100644 --- a/engines/scumm/sound.cpp +++ b/engines/scumm/sound.cpp @@ -2002,7 +2002,7 @@ static void convertADResource(ResourceManager *res, const GameSettings& game, Re // thus we won't get looping for sound effects. It should // always jump to the start of the channel. // - // Since we convert the data to MIDI and we can not ony loop a + // Since we convert the data to MIDI and we cannot only loop a // single channel via MIDI fixing this will require some more // thought. track_time[ch] = -1;