Changed to use #include "bs2/..." and removed the inclusion of standard C
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
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65 changed files with 331 additions and 459 deletions
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@ -18,20 +18,20 @@
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*/
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#include "stdafx.h"
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#include "driver/driver96.h"
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#include "driver/rdwin.h"
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#include "build_display.h"
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#include "credits.h"
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#include "debug.h"
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#include "defs.h"
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#include "function.h"
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#include "interpreter.h"
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#include "layers.h" // for 'this_screen' structure
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#include "logic.h"
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#include "protocol.h"
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#include "resman.h"
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#include "sound.h"
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#include "sword2.h" // for CloseGame()
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/rdwin.h"
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#include "bs2/build_display.h"
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#include "bs2/credits.h"
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#include "bs2/debug.h"
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#include "bs2/defs.h"
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#include "bs2/function.h"
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#include "bs2/interpreter.h"
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#include "bs2/layers.h" // for 'this_screen' structure
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#include "bs2/logic.h"
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#include "bs2/protocol.h"
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#include "bs2/resman.h"
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#include "bs2/sound.h"
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#include "bs2/sword2.h" // for CloseGame()
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namespace Sword2 {
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