Changed to use #include "bs2/..." and removed the inclusion of standard C

headers. Most (all?) of the ones we need should probably come from stdafx.h
instead.

svn-id: r10588
This commit is contained in:
Torbjörn Andersson 2003-10-04 08:07:03 +00:00
parent 1efd91d515
commit 4fad04846a
65 changed files with 331 additions and 459 deletions

View file

@ -18,20 +18,20 @@
*/
#include "stdafx.h"
#include "driver/driver96.h"
#include "driver/rdwin.h"
#include "build_display.h"
#include "credits.h"
#include "debug.h"
#include "defs.h"
#include "function.h"
#include "interpreter.h"
#include "layers.h" // for 'this_screen' structure
#include "logic.h"
#include "protocol.h"
#include "resman.h"
#include "sound.h"
#include "sword2.h" // for CloseGame()
#include "bs2/driver/driver96.h"
#include "bs2/driver/rdwin.h"
#include "bs2/build_display.h"
#include "bs2/credits.h"
#include "bs2/debug.h"
#include "bs2/defs.h"
#include "bs2/function.h"
#include "bs2/interpreter.h"
#include "bs2/layers.h" // for 'this_screen' structure
#include "bs2/logic.h"
#include "bs2/protocol.h"
#include "bs2/resman.h"
#include "bs2/sound.h"
#include "bs2/sword2.h" // for CloseGame()
namespace Sword2 {