Changed to use #include "bs2/..." and removed the inclusion of standard C
headers. Most (all?) of the ones we need should probably come from stdafx.h instead. svn-id: r10588
This commit is contained in:
parent
1efd91d515
commit
4fad04846a
65 changed files with 331 additions and 459 deletions
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@ -23,28 +23,22 @@
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// DON'T TOUCH!
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// DON'T TOUCH!
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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#include <stdio.h> // for sprintf
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#ifdef _SWORD2_DEBUG
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#include <string.h> // for strlen
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#endif
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#include "stdafx.h"
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#include "stdafx.h"
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#include "common/scummsys.h"
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#include "common/scummsys.h"
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#include "driver/driver96.h"
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#include "bs2/driver/driver96.h"
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#include "anims.h"
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#include "bs2/anims.h"
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#include "console.h"
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#include "bs2/console.h"
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#include "controls.h" // for 'speechSelected' & 'subtitles'
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#include "bs2/controls.h" // for 'speechSelected' & 'subtitles'
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#include "defs.h"
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#include "bs2/defs.h"
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#include "header.h"
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#include "bs2/header.h"
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#include "interpreter.h"
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#include "bs2/interpreter.h"
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#include "maketext.h" // for MakeTextSprite used by FN_play_sequence ultimately
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#include "bs2/maketext.h" // for MakeTextSprite used by FN_play_sequence ultimately
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#include "object.h"
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#include "bs2/object.h"
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#include "protocol.h"
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#include "bs2/protocol.h"
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#include "resman.h"
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#include "bs2/resman.h"
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#include "sword2.h"
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#include "bs2/sword2.h"
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#include "sync.h"
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#include "bs2/sync.h"
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#include "sound.h" // for Speech stuff.
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#include "bs2/sound.h" // for Speech stuff.
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namespace Sword2 {
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namespace Sword2 {
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@ -20,7 +20,7 @@
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#ifndef _ANIM_S
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#ifndef _ANIM_S
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#define _ANIM_S
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#define _ANIM_S
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#include "driver/driver96.h"
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#include "bs2/driver/driver96.h"
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namespace Sword2 {
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namespace Sword2 {
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@ -21,19 +21,17 @@
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// BUILD_DISPLAY.CPP like the old spr_engi but slightly more aptly named
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// BUILD_DISPLAY.CPP like the old spr_engi but slightly more aptly named
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// ---------------------------------------------------------------------------
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// ---------------------------------------------------------------------------
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#include <stdio.h>
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#include "stdafx.h"
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#include "stdafx.h"
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#include "build_display.h"
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#include "bs2/build_display.h"
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#include "console.h"
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#include "bs2/console.h"
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#include "defs.h"
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#include "bs2/defs.h"
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#include "interpreter.h"
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#include "bs2/interpreter.h"
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#include "layers.h"
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#include "bs2/layers.h"
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#include "maketext.h"
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#include "bs2/maketext.h"
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#include "mouse.h"
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#include "bs2/mouse.h"
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#include "object.h"
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#include "bs2/object.h"
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#include "protocol.h"
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#include "bs2/protocol.h"
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#include "resman.h"
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#include "bs2/resman.h"
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namespace Sword2 {
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namespace Sword2 {
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@ -20,7 +20,7 @@
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#ifndef _BUILD_DISPLAY
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#ifndef _BUILD_DISPLAY
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#define _BUILD_DISPLAY
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#define _BUILD_DISPLAY
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#include "driver/driver96.h"
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#include "bs2/driver/driver96.h"
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namespace Sword2 {
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namespace Sword2 {
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@ -18,7 +18,7 @@
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*/
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*/
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#include "stdafx.h"
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#include "stdafx.h"
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#include "driver/driver96.h"
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#include "bs2/driver/driver96.h"
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namespace Sword2 {
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namespace Sword2 {
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uint32 console_status = 0; //0 off // LEFT IN RELEASE VERSION
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uint32 console_status = 0; //0 off // LEFT IN RELEASE VERSION
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@ -28,30 +28,24 @@ uint32 console_status = 0; //0 off // LEFT IN RELEASE VERSION
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// its the console! <great>
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// its the console! <great>
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#include <ctype.h>
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#include "bs2/build_display.h"
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#include <stdarg.h>
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#include "bs2/console.h"
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#include <stdio.h>
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#include "bs2/debug.h"
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#include <stdlib.h>
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#include "bs2/defs.h"
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#include <time.h> // for version string stuff
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#include "bs2/events.h" // so we can display the event list in Con_display_events()
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#include "bs2/header.h"
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#include "build_display.h"
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#include "bs2/layers.h"
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#include "console.h"
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#include "bs2/logic.h"
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#include "debug.h"
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#include "bs2/maketext.h" // for InitialiseFontResourceFlags()
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#include "defs.h"
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#include "bs2/mouse.h"
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#include "events.h" // so we can display the event list in Con_display_events()
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#include "bs2/mem_view.h"
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#include "header.h"
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#include "bs2/memory.h"
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#include "layers.h"
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#include "bs2/protocol.h"
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#include "logic.h"
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#include "bs2/resman.h"
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#include "maketext.h" // for InitialiseFontResourceFlags()
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#include "bs2/save_rest.h"
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#include "mouse.h"
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#include "bs2/startup.h"
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#include "mem_view.h"
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#include "bs2/sword2.h"
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#include "memory.h"
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#include "bs2/time.h"
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#include "protocol.h"
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#include "resman.h"
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#include "save_rest.h"
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#include "startup.h"
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#include "sword2.h"
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#include "time.h"
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namespace Sword2 {
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namespace Sword2 {
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#ifndef C_ONSOLE_H
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#ifndef C_ONSOLE_H
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#define C_ONSOLE_H
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#define C_ONSOLE_H
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#include "driver/driver96.h"
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#include "bs2/driver/driver96.h"
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#include "memory.h"
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#include "bs2/memory.h"
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namespace Sword2 {
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namespace Sword2 {
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*/
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*/
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#include "stdafx.h"
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#include "stdafx.h"
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#include "driver/driver96.h"
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#include "bs2/driver/driver96.h"
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#include "build_display.h"
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#include "bs2/build_display.h"
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#include "console.h"
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#include "bs2/console.h"
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#include "controls.h"
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#include "bs2/controls.h"
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#include "defs.h"
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#include "bs2/defs.h"
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#include "header.h"
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#include "bs2/header.h"
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#include "interpreter.h"
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#include "bs2/interpreter.h"
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#include "layers.h"
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#include "bs2/layers.h"
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#include "logic.h"
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#include "bs2/logic.h"
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#include "maketext.h" // for font resource variables
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#include "bs2/maketext.h" // for font resource variables
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#include "mouse.h"
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#include "bs2/mouse.h"
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#include "protocol.h"
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#include "bs2/protocol.h"
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#include "resman.h"
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#include "bs2/resman.h"
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#include "router.h"
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#include "bs2/router.h"
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#include "save_rest.h"
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#include "bs2/save_rest.h"
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#include "sound.h"
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#include "bs2/sound.h"
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#include "sword2.h"
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#include "bs2/sword2.h"
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namespace Sword2 {
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namespace Sword2 {
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* $Header$
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* $Header$
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*/
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*/
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#ifndef _Credits_h_
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#ifndef _CREDITS_H
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#define _Credits_h_
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#define _CREDITS_H
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#include "driver/driver96.h"
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#include "bs2/driver/driver96.h"
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namespace Sword2 {
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namespace Sword2 {
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* $Header$
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* $Header$
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*/
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*/
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#include <stdarg.h> // for ExitWithReport, which stays in RELEASE version
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#include <stdio.h>
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#include "stdafx.h"
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#include "stdafx.h"
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#include "driver/driver96.h"
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#include "bs2/driver/driver96.h"
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#include "debug.h"
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#include "bs2/debug.h"
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// this whole file (except ExitWithReport) only included on debug versions
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// this whole file (except ExitWithReport) only included on debug versions
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#ifdef _SWORD2_DEBUG
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#ifdef _SWORD2_DEBUG
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#include <stdlib.h>
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#include "bs2/build_display.h" // for 'fps'
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#include "bs2/console.h"
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#include "build_display.h" // for 'fps'
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#include "bs2/defs.h"
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#include "console.h"
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#include "bs2/events.h" // for CountEvents()
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#include "defs.h"
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#include "bs2/layers.h"
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#include "events.h" // for CountEvents()
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#include "bs2/logic.h"
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#include "layers.h"
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#include "bs2/maketext.h"
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#include "logic.h"
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#include "bs2/mouse.h"
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#include "maketext.h"
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#include "bs2/protocol.h"
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#include "mem_view.h"
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#include "bs2/resman.h"
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#include "mouse.h"
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#include "bs2/router.h" // for PlotWalkGrid()
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#include "protocol.h"
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#include "bs2/speech.h" // for 'officialTextNumber' and
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#include "resman.h"
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#include "router.h" // for PlotWalkGrid()
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#include "speech.h" // for 'officialTextNumber' and
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// 'speechScriptWaiting'
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// 'speechScriptWaiting'
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namespace Sword2 {
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namespace Sword2 {
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// this whole file only included on debug versions
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// this whole file only included on debug versions
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#ifdef _SWORD2_DEBUG
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#ifdef _SWORD2_DEBUG
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#include "driver.h"
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#include "bs2/driver.h"
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#include "object.h"
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#include "bs2/object.h"
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namespace Sword2 {
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namespace Sword2 {
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#ifndef DEFS
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#ifndef DEFS
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#define DEFS
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#define DEFS
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#include "header.h"
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#include "bs2/header.h"
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#include "resman.h"
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#include "bs2/resman.h"
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#define SIZE 0x10000 // 65536 items per section
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#define SIZE 0x10000 // 65536 items per section
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#define NuSIZE 0xffff // & with this
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#define NuSIZE 0xffff // & with this
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//
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//
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//=============================================================================
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//=============================================================================
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//#include "ddraw.h"
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#include "stdafx.h"
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#include "stdafx.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/d_draw.h"
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#include "bs2/driver/d_draw.h"
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namespace Sword2 {
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namespace Sword2 {
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uint8 consoleStatus = 0; // 1 - console display
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uint8 consoleStatus = 0; // 1 - console display
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* $Header$
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* $Header$
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*/
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*/
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//=============================================================================
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//
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// Filename : console.h
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// Created : 19th September 1996
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// By : P.R.Porter
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//
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// Summary : This include file defines links to all data which is
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// defined in the console.c module, but can be accessed by
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// other parts of the driver96 library.
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//
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//=============================================================================
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#ifndef DRIVER_CONSOLE_H
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#ifndef DRIVER_CONSOLE_H
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#define DRIVER_CONSOLE_H
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#define DRIVER_CONSOLE_H
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} // End of namespace Sword2
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} // End of namespace Sword2
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#endif
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#endif
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* $Header$
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* $Header$
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*/
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*/
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#include <stdio.h>
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#include "stdafx.h"
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#include "stdafx.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/header.h" // HACK: For cutscenes instruction message
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#include "bs2/maketext.h" // HACK: For cutscenes instruction message
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#include "bs2/sword2.h"
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#include "sound/mixer.h"
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#include "sound/mixer.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/rdwin.h"
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#include "bs2/driver/rdwin.h"
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#include "bs2/driver/d_draw.h"
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#include "bs2/driver/d_draw.h"
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#include "bs2/driver/palette.h"
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#include "bs2/driver/palette.h"
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#include "bs2/driver/render.h"
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#include "bs2/driver/render.h"
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#include "bs2/header.h" // HACK: For cutscenes instruction message
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#include "bs2/maketext.h" // HACK: For cutscenes instruction message
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#include "bs2/sword2.h"
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namespace Sword2 {
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namespace Sword2 {
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@ -33,12 +33,12 @@
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// opinions on this?
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// opinions on this?
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#include "stdafx.h"
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#include "stdafx.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/d_sound.h"
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#include "bs2/sword2.h"
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#include "sound/audiostream.h"
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#include "sound/audiostream.h"
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#include "sound/mixer.h"
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#include "sound/mixer.h"
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#include "sound/rate.h"
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#include "sound/rate.h"
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#include "bs2/driver/driver96.h"
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#include "bs2/driver/d_sound.h"
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#include "bs2/sword2.h"
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namespace Sword2 {
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namespace Sword2 {
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#ifndef DRIVER96_H
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#ifndef DRIVER96_H
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#define DRIVER96_H
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#define DRIVER96_H
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#include <limits.h>
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#include <stdio.h>
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#include <string.h>
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#include "common/scummsys.h"
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#include "common/scummsys.h"
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#include "base/engine.h" // for warning()
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#include "base/engine.h" // for warning()
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#include "common/system.h"
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#include "common/system.h"
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* $Header$
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* $Header$
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*/
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*/
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//=============================================================================
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//
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// Filename : keyboard.h
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// Created : 19th September 1996
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// By : P.R.Porter
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//
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// Summary : This include file defines links to all data which is
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// defined in the keyboard.c module, but can be accessed by
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|
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// other parts of the driver96 library.
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//
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//
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//=============================================================================
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#ifndef KEYBOARD_H
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#ifndef KEYBOARD_H
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#define KEYBOARD_H
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#define KEYBOARD_H
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*/
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*/
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#include "stdafx.h"
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#include "stdafx.h"
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#include "common/rect.h"
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#include "bs2/driver/driver96.h"
|
#include "bs2/driver/driver96.h"
|
||||||
#include "bs2/driver/menu.h"
|
#include "bs2/driver/menu.h"
|
||||||
#include "bs2/driver/d_draw.h"
|
#include "bs2/driver/d_draw.h"
|
||||||
#include "bs2/driver/render.h"
|
#include "bs2/driver/render.h"
|
||||||
#include "common/rect.h"
|
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -17,25 +17,14 @@
|
||||||
* $Header$
|
* $Header$
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//=============================================================================
|
|
||||||
//
|
|
||||||
// Filename : menu.h
|
|
||||||
// Created : 15th November 1996
|
|
||||||
// By : P.R.Porter
|
|
||||||
//
|
|
||||||
// Summary : This include file defines links to all data which is
|
|
||||||
// defined in the menu.c module, but can be accessed by
|
|
||||||
// other parts of the driver96 library.
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//=============================================================================
|
|
||||||
|
|
||||||
|
|
||||||
#ifndef MENU_H
|
#ifndef MENU_H
|
||||||
#define MENU_H
|
#define MENU_H
|
||||||
|
|
||||||
|
namespace Sword2 {
|
||||||
|
|
||||||
#define MENUDEEP 40
|
#define MENUDEEP 40
|
||||||
|
|
||||||
|
} // End of namespace Sword2
|
||||||
|
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
|
|
|
@ -18,8 +18,6 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
#include "common/util.h"
|
#include "common/util.h"
|
||||||
#include "base/engine.h"
|
#include "base/engine.h"
|
||||||
#include "bs2/driver/d_draw.h"
|
#include "bs2/driver/d_draw.h"
|
||||||
|
|
|
@ -17,20 +17,6 @@
|
||||||
* $Header$
|
* $Header$
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//=============================================================================
|
|
||||||
//
|
|
||||||
// Filename : palette.h
|
|
||||||
// Created : 8th November 1996
|
|
||||||
// By : P.R.Porter
|
|
||||||
//
|
|
||||||
// Summary : This include file defines links to all data which is
|
|
||||||
// defined in the palette.c module, but can be accessed by
|
|
||||||
// other parts of the driver96 library.
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//=============================================================================
|
|
||||||
|
|
||||||
|
|
||||||
#ifndef PALETTE_H
|
#ifndef PALETTE_H
|
||||||
#define PALETTE_H
|
#define PALETTE_H
|
||||||
|
|
||||||
|
|
|
@ -20,9 +20,7 @@
|
||||||
#include "common/stdafx.h"
|
#include "common/stdafx.h"
|
||||||
#include "base/engine.h"
|
#include "base/engine.h"
|
||||||
#include "common/timer.h"
|
#include "common/timer.h"
|
||||||
|
|
||||||
#include "bs2/driver/driver96.h"
|
#include "bs2/driver/driver96.h"
|
||||||
|
|
||||||
#include "bs2/driver/_mouse.h"
|
#include "bs2/driver/_mouse.h"
|
||||||
#include "bs2/driver/keyboard.h"
|
#include "bs2/driver/keyboard.h"
|
||||||
#include "bs2/driver/rdwin.h"
|
#include "bs2/driver/rdwin.h"
|
||||||
|
|
|
@ -17,19 +17,6 @@
|
||||||
* $Header$
|
* $Header$
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//=============================================================================
|
|
||||||
//
|
|
||||||
// Filename : render.h
|
|
||||||
// Created : 26th August 1996
|
|
||||||
// By : P.R.Porter
|
|
||||||
//
|
|
||||||
// Summary : This include file defines links to all data which is
|
|
||||||
// defined in the render.c module, but can be accessed by
|
|
||||||
// other parts of the driver96 library.
|
|
||||||
//
|
|
||||||
//
|
|
||||||
//=============================================================================
|
|
||||||
|
|
||||||
#ifndef RENDER_H
|
#ifndef RENDER_H
|
||||||
#define RENDER_H
|
#define RENDER_H
|
||||||
|
|
||||||
|
|
|
@ -18,12 +18,12 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "driver96.h"
|
#include "bs2/driver/driver96.h"
|
||||||
#include "d_draw.h"
|
#include "bs2/driver/d_draw.h"
|
||||||
#include "render.h"
|
#include "bs2/driver/render.h"
|
||||||
#include "menu.h"
|
#include "bs2/driver/menu.h"
|
||||||
#include "palette.h"
|
#include "bs2/driver/palette.h"
|
||||||
#include "rdwin.h"
|
#include "bs2/driver/rdwin.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -18,15 +18,15 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "console.h"
|
#include "bs2/console.h"
|
||||||
#include "debug.h"
|
#include "bs2/debug.h"
|
||||||
#include "defs.h"
|
#include "bs2/defs.h"
|
||||||
#include "events.h"
|
#include "bs2/events.h"
|
||||||
#include "interpreter.h"
|
#include "bs2/interpreter.h"
|
||||||
#include "logic.h"
|
#include "bs2/logic.h"
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
#include "object.h"
|
#include "bs2/object.h"
|
||||||
#include "sync.h"
|
#include "bs2/sync.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
#ifndef _EVENTS
|
#ifndef _EVENTS
|
||||||
#define _EVENTS
|
#define _EVENTS
|
||||||
|
|
||||||
#include "object.h"
|
#include "bs2/object.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -18,20 +18,20 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "driver/driver96.h"
|
#include "bs2/driver/driver96.h"
|
||||||
#include "driver/rdwin.h"
|
#include "bs2/driver/rdwin.h"
|
||||||
#include "build_display.h"
|
#include "bs2/build_display.h"
|
||||||
#include "credits.h"
|
#include "bs2/credits.h"
|
||||||
#include "debug.h"
|
#include "bs2/debug.h"
|
||||||
#include "defs.h"
|
#include "bs2/defs.h"
|
||||||
#include "function.h"
|
#include "bs2/function.h"
|
||||||
#include "interpreter.h"
|
#include "bs2/interpreter.h"
|
||||||
#include "layers.h" // for 'this_screen' structure
|
#include "bs2/layers.h" // for 'this_screen' structure
|
||||||
#include "logic.h"
|
#include "bs2/logic.h"
|
||||||
#include "protocol.h"
|
#include "bs2/protocol.h"
|
||||||
#include "resman.h"
|
#include "bs2/resman.h"
|
||||||
#include "sound.h"
|
#include "bs2/sound.h"
|
||||||
#include "sword2.h" // for CloseGame()
|
#include "bs2/sword2.h" // for CloseGame()
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
#ifndef _FUNCTION
|
#ifndef _FUNCTION
|
||||||
#define _FUNCTION
|
#define _FUNCTION
|
||||||
|
|
||||||
#include "object.h"
|
#include "bs2/object.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -18,10 +18,11 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "defs.h"
|
#include "bs2/driver/driver96.h"
|
||||||
#include "icons.h"
|
#include "bs2/defs.h"
|
||||||
#include "interpreter.h"
|
#include "bs2/icons.h"
|
||||||
#include "mouse.h"
|
#include "bs2/interpreter.h"
|
||||||
|
#include "bs2/mouse.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
#ifndef _ICONS
|
#ifndef _ICONS
|
||||||
#define _ICONS
|
#define _ICONS
|
||||||
|
|
||||||
#include "object.h"
|
#include "bs2/object.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -18,10 +18,9 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
|
#include "bs2/driver/driver96.h"
|
||||||
#include "console.h"
|
#include "bs2/console.h"
|
||||||
#include "driver/driver96.h"
|
#include "bs2/interpreter.h"
|
||||||
#include "interpreter.h"
|
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,8 +20,8 @@
|
||||||
#ifndef _INTERPRETER
|
#ifndef _INTERPRETER
|
||||||
#define _INTERPRETER
|
#define _INTERPRETER
|
||||||
|
|
||||||
#include "debug.h"
|
#include "bs2/debug.h"
|
||||||
#include "header.h"
|
#include "bs2/header.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -26,13 +26,13 @@
|
||||||
// up to 2 foreground parallax layers
|
// up to 2 foreground parallax layers
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "build_display.h"
|
#include "bs2/build_display.h"
|
||||||
#include "debug.h"
|
#include "bs2/debug.h"
|
||||||
#include "header.h"
|
#include "bs2/header.h"
|
||||||
#include "layers.h"
|
#include "bs2/layers.h"
|
||||||
#include "protocol.h"
|
#include "bs2/protocol.h"
|
||||||
#include "resman.h"
|
#include "bs2/resman.h"
|
||||||
#include "sound.h" // for Clear_fx_queue() called from FN_init_background()
|
#include "bs2/sound.h" // for Clear_fx_queue() called from FN_init_background()
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,8 +20,6 @@
|
||||||
#ifndef _LAYERS
|
#ifndef _LAYERS
|
||||||
#define _LAYERS
|
#define _LAYERS
|
||||||
|
|
||||||
#include "memory.h"
|
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
|
|
@ -18,14 +18,14 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "build_display.h"
|
#include "bs2/build_display.h"
|
||||||
#include "console.h"
|
#include "bs2/console.h"
|
||||||
#include "debug.h"
|
#include "bs2/debug.h"
|
||||||
#include "interpreter.h"
|
#include "bs2/interpreter.h"
|
||||||
#include "logic.h"
|
#include "bs2/logic.h"
|
||||||
#include "router.h" // for ClearWalkGridList()
|
#include "bs2/router.h" // for ClearWalkGridList()
|
||||||
#include "sound.h"
|
#include "bs2/sound.h"
|
||||||
#include "sync.h"
|
#include "bs2/sync.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -22,8 +22,8 @@
|
||||||
#ifndef _LOGIC
|
#ifndef _LOGIC
|
||||||
#define _LOGIC
|
#define _LOGIC
|
||||||
|
|
||||||
#include "defs.h"
|
#include "bs2/defs.h"
|
||||||
#include "header.h"
|
#include "bs2/header.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -50,19 +50,17 @@
|
||||||
#define LAST_CHAR 255 // last character in character set
|
#define LAST_CHAR 255 // last character in character set
|
||||||
#define DUD 64 // the first "chequered flag" (dud) symbol in
|
#define DUD 64 // the first "chequered flag" (dud) symbol in
|
||||||
// our character set is in the '@' position
|
// our character set is in the '@' position
|
||||||
#include <string.h>
|
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "driver/driver96.h"
|
#include "bs2/driver/driver96.h"
|
||||||
#include "console.h"
|
#include "bs2/console.h"
|
||||||
#include "debug.h"
|
#include "bs2/debug.h"
|
||||||
#include "defs.h" // for SPEECH_FONT_ID & CONSOLE_FONT_ID
|
#include "bs2/defs.h" // for SPEECH_FONT_ID & CONSOLE_FONT_ID
|
||||||
#include "header.h"
|
#include "bs2/header.h"
|
||||||
#include "maketext.h"
|
#include "bs2/maketext.h"
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
#include "protocol.h" // for FetchFrameHeader()
|
#include "bs2/protocol.h" // for FetchFrameHeader()
|
||||||
#include "resman.h"
|
#include "bs2/resman.h"
|
||||||
#include "sword2.h"
|
#include "bs2/sword2.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -57,7 +57,7 @@
|
||||||
#ifndef _MAKETEXT_H
|
#ifndef _MAKETEXT_H
|
||||||
#define _MAKETEXT_H
|
#define _MAKETEXT_H
|
||||||
|
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
@ -77,7 +77,7 @@ mem* MakeTextSprite(uint8 *sentence, uint16 maxWidth, uint8 pen, uint32 fontRes)
|
||||||
void Init_text_bloc_system(void);
|
void Init_text_bloc_system(void);
|
||||||
|
|
||||||
void Kill_text_bloc(uint32 bloc_number);
|
void Kill_text_bloc(uint32 bloc_number);
|
||||||
void Print_text_blocs(void); // Tony16Oct96
|
void Print_text_blocs(void);
|
||||||
|
|
||||||
uint32 Build_new_block(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen, uint32 type, uint32 fontRes, uint8 justification);
|
uint32 Build_new_block(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen, uint32 type, uint32 fontRes, uint8 justification);
|
||||||
|
|
||||||
|
@ -85,9 +85,9 @@ uint32 Build_new_block(uint8 *ascii, int16 x, int16 y, uint16 width, uint8 pen,
|
||||||
#define FINNISH_TEXT 1
|
#define FINNISH_TEXT 1
|
||||||
#define POLISH_TEXT 2
|
#define POLISH_TEXT 2
|
||||||
|
|
||||||
// this one works out the language from the text cluster (James31july97)
|
// this one works out the language from the text cluster
|
||||||
void InitialiseFontResourceFlags(void);
|
void InitialiseFontResourceFlags(void);
|
||||||
// this one allow you to select the fonts yourself (James31july97)
|
// this one allow you to select the fonts yourself
|
||||||
void InitialiseFontResourceFlags(uint8 language);
|
void InitialiseFontResourceFlags(uint8 language);
|
||||||
|
|
||||||
extern uint32 speech_font_id;
|
extern uint32 speech_font_id;
|
||||||
|
|
|
@ -18,11 +18,11 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "build_display.h"
|
#include "bs2/build_display.h"
|
||||||
#include "console.h"
|
#include "bs2/console.h"
|
||||||
#include "header.h"
|
#include "bs2/header.h"
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
#include "resman.h"
|
#include "bs2/resman.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -38,10 +38,10 @@
|
||||||
// MemMan v1.1
|
// MemMan v1.1
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "driver/driver96.h"
|
#include "bs2/driver/driver96.h"
|
||||||
#include "debug.h"
|
#include "bs2/debug.h"
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
#include "resman.h"
|
#include "bs2/resman.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,8 +20,6 @@
|
||||||
#ifndef MEMORY_H
|
#ifndef MEMORY_H
|
||||||
#define MEMORY_H
|
#define MEMORY_H
|
||||||
|
|
||||||
#include "common/scummsys.h"
|
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
typedef struct {
|
typedef struct {
|
||||||
|
|
|
@ -18,22 +18,22 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "driver/driver96.h"
|
#include "bs2/driver/driver96.h"
|
||||||
#include "build_display.h"
|
#include "bs2/build_display.h"
|
||||||
#include "console.h"
|
#include "bs2/console.h"
|
||||||
#include "controls.h"
|
#include "bs2/controls.h"
|
||||||
#include "defs.h"
|
#include "bs2/defs.h"
|
||||||
#include "events.h"
|
#include "bs2/events.h"
|
||||||
#include "icons.h"
|
#include "bs2/icons.h"
|
||||||
#include "interpreter.h"
|
#include "bs2/interpreter.h"
|
||||||
#include "layers.h"
|
#include "bs2/layers.h"
|
||||||
#include "maketext.h"
|
#include "bs2/maketext.h"
|
||||||
#include "mouse.h"
|
#include "bs2/mouse.h"
|
||||||
#include "object.h"
|
#include "bs2/object.h"
|
||||||
#include "protocol.h"
|
#include "bs2/protocol.h"
|
||||||
#include "resman.h"
|
#include "bs2/resman.h"
|
||||||
#include "sound.h"
|
#include "bs2/sound.h"
|
||||||
#include "sword2.h"
|
#include "bs2/sword2.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -17,12 +17,10 @@
|
||||||
* $Header$
|
* $Header$
|
||||||
*/
|
*/
|
||||||
|
|
||||||
//mouse stuff
|
|
||||||
|
|
||||||
#ifndef MOUSE_H
|
#ifndef MOUSE_H
|
||||||
#define MOUSE_H
|
#define MOUSE_H
|
||||||
|
|
||||||
#include "object.h"
|
#include "bs2/object.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,8 +20,6 @@
|
||||||
#ifndef _SCRIPT_STRUCTURES
|
#ifndef _SCRIPT_STRUCTURES
|
||||||
#define _SCRIPT_STRUCTURES
|
#define _SCRIPT_STRUCTURES
|
||||||
|
|
||||||
#include "driver/driver96.h"
|
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
// these structures represent the broken up compact components
|
// these structures represent the broken up compact components
|
||||||
|
|
|
@ -17,15 +17,13 @@
|
||||||
* $Header$
|
* $Header$
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "console.h"
|
#include "bs2/console.h"
|
||||||
#include "defs.h"
|
#include "bs2/defs.h"
|
||||||
#include "header.h"
|
#include "bs2/header.h"
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
#include "protocol.h"
|
#include "bs2/protocol.h"
|
||||||
#include "resman.h"
|
#include "bs2/resman.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -22,8 +22,8 @@
|
||||||
#ifndef _PROTOCOL
|
#ifndef _PROTOCOL
|
||||||
#define _PROTOCOL
|
#define _PROTOCOL
|
||||||
|
|
||||||
#include "driver/driver96.h"
|
#include "bs2/driver/driver96.h"
|
||||||
#include "header.h"
|
#include "bs2/header.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -17,31 +17,23 @@
|
||||||
* $Header$
|
* $Header$
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <stdarg.h>
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
|
#include "bs2/driver/driver96.h"
|
||||||
#include "base/engine.h"
|
#include "bs2/build_display.h"
|
||||||
#include "common/file.h"
|
#include "bs2/console.h"
|
||||||
|
#include "bs2/debug.h"
|
||||||
#include "driver/driver96.h"
|
#include "bs2/defs.h"
|
||||||
#include "build_display.h"
|
#include "bs2/function.h"
|
||||||
#include "console.h"
|
#include "bs2/header.h"
|
||||||
#include "debug.h"
|
#include "bs2/interpreter.h"
|
||||||
#include "defs.h"
|
#include "bs2/maketext.h"
|
||||||
#include "function.h"
|
#include "bs2/memory.h"
|
||||||
#include "header.h"
|
#include "bs2/mouse.h" // for system Set_mouse & Set_luggage routines
|
||||||
#include "interpreter.h"
|
#include "bs2/protocol.h"
|
||||||
#include "maketext.h"
|
#include "bs2/resman.h"
|
||||||
#include "memory.h"
|
#include "bs2/sound.h" // for Clear_fx_queue() called from cacheNewCluster()
|
||||||
#include "mouse.h" // for system Set_mouse & Set_luggage routines
|
#include "bs2/sword2.h" // for CloseGame()
|
||||||
#include "protocol.h"
|
#include "bs2/router.h"
|
||||||
#include "resman.h"
|
|
||||||
#include "sound.h" // for Clear_fx_queue() called from cacheNewCluster()
|
|
||||||
#include "sword2.h" // for CloseGame()
|
|
||||||
#include "router.h"
|
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
#ifndef RESMAN_H
|
#ifndef RESMAN_H
|
||||||
#define RESMAN_H
|
#define RESMAN_H
|
||||||
|
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -78,16 +78,16 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "driver/driver96.h"
|
#include "bs2/driver/driver96.h"
|
||||||
#include "console.h"
|
#include "bs2/console.h"
|
||||||
#include "debug.h"
|
#include "bs2/debug.h"
|
||||||
#include "defs.h"
|
#include "bs2/defs.h"
|
||||||
#include "header.h"
|
#include "bs2/header.h"
|
||||||
#include "interpreter.h"
|
#include "bs2/interpreter.h"
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
#include "object.h"
|
#include "bs2/object.h"
|
||||||
#include "resman.h"
|
#include "bs2/resman.h"
|
||||||
#include "router.h"
|
#include "bs2/router.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,8 +20,8 @@
|
||||||
#ifndef _ROUTER_H
|
#ifndef _ROUTER_H
|
||||||
#define _ROUTER_H
|
#define _ROUTER_H
|
||||||
|
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
#include "object.h"
|
#include "bs2/object.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -26,26 +26,24 @@
|
||||||
//
|
//
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "driver/driver96.h"
|
#include "bs2/driver/driver96.h"
|
||||||
#include "console.h"
|
#include "bs2/console.h"
|
||||||
#include "defs.h"
|
#include "bs2/defs.h"
|
||||||
#include "function.h" // for engine_logic, engine_graph, etc
|
#include "bs2/function.h" // for engine_logic, engine_graph, etc
|
||||||
#include "interpreter.h" // for IR_CONT, etc
|
#include "bs2/interpreter.h" // for IR_CONT, etc
|
||||||
#include "layers.h"
|
#include "bs2/layers.h"
|
||||||
#include "logic.h"
|
#include "bs2/logic.h"
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
#include "object.h"
|
#include "bs2/object.h"
|
||||||
#include "protocol.h"
|
#include "bs2/protocol.h"
|
||||||
#include "resman.h"
|
#include "bs2/resman.h"
|
||||||
#include "router.h"
|
#include "bs2/router.h"
|
||||||
#include "save_rest.h"
|
#include "bs2/save_rest.h"
|
||||||
#include "scroll.h" // for Set_scrolling()
|
#include "bs2/scroll.h" // for Set_scrolling()
|
||||||
#include "sound.h"
|
#include "bs2/sound.h"
|
||||||
#include "sword2.h"
|
#include "bs2/sword2.h"
|
||||||
#include "walker.h"
|
#include "bs2/walker.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
#ifndef SAVE_REST_H
|
#ifndef SAVE_REST_H
|
||||||
#define SAVE_REST_H
|
#define SAVE_REST_H
|
||||||
|
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -18,13 +18,13 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "driver/driver96.h"
|
#include "bs2/driver/driver96.h"
|
||||||
#include "debug.h"
|
#include "bs2/debug.h"
|
||||||
#include "defs.h"
|
#include "bs2/defs.h"
|
||||||
#include "header.h"
|
#include "bs2/header.h"
|
||||||
#include "interpreter.h"
|
#include "bs2/interpreter.h"
|
||||||
#include "layers.h"
|
#include "bs2/layers.h"
|
||||||
#include "scroll.h"
|
#include "bs2/scroll.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -27,16 +27,14 @@
|
||||||
//
|
//
|
||||||
// ---------------------------------------------------------------------------
|
// ---------------------------------------------------------------------------
|
||||||
|
|
||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "console.h"
|
#include "bs2/console.h"
|
||||||
#include "defs.h" // for RESULT
|
#include "bs2/defs.h" // for RESULT
|
||||||
#include "interpreter.h"
|
#include "bs2/interpreter.h"
|
||||||
#include "protocol.h" // for FetchObjectName() for debugging FN_play_fx
|
#include "bs2/protocol.h" // for FetchObjectName() for debugging FN_play_fx
|
||||||
#include "resman.h"
|
#include "bs2/resman.h"
|
||||||
#include "sound.h"
|
#include "bs2/sound.h"
|
||||||
#include "sword2.h"
|
#include "bs2/sword2.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -30,8 +30,6 @@
|
||||||
#ifndef SOUND_H
|
#ifndef SOUND_H
|
||||||
#define SOUND_H
|
#define SOUND_H
|
||||||
|
|
||||||
#include "common/scummsys.h"
|
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
// fx types
|
// fx types
|
||||||
|
|
|
@ -18,28 +18,26 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
|
#include "bs2/anims.h"
|
||||||
#include "stdafx.h"
|
#include "bs2/console.h"
|
||||||
#include "anims.h"
|
#include "bs2/controls.h" // for 'subtitles' & 'speechSelected'
|
||||||
#include "console.h"
|
#include "bs2/debug.h"
|
||||||
#include "controls.h" // for 'subtitles' & 'speechSelected'
|
#include "bs2/defs.h"
|
||||||
#include "debug.h"
|
#include "bs2/events.h"
|
||||||
#include "defs.h"
|
#include "bs2/function.h"
|
||||||
#include "events.h"
|
#include "bs2/interpreter.h"
|
||||||
#include "function.h"
|
#include "bs2/layers.h" // for 'this_screen'
|
||||||
#include "interpreter.h"
|
#include "bs2/logic.h"
|
||||||
#include "layers.h" // for 'this_screen'
|
#include "bs2/maketext.h"
|
||||||
#include "logic.h"
|
#include "bs2/memory.h"
|
||||||
#include "maketext.h"
|
#include "bs2/mouse.h"
|
||||||
#include "memory.h"
|
#include "bs2/object.h"
|
||||||
#include "mouse.h"
|
#include "bs2/protocol.h"
|
||||||
#include "object.h"
|
#include "bs2/resman.h"
|
||||||
#include "protocol.h"
|
#include "bs2/sound.h"
|
||||||
#include "resman.h"
|
#include "bs2/speech.h"
|
||||||
#include "sound.h"
|
#include "bs2/sword2.h"
|
||||||
#include "speech.h"
|
#include "bs2/walker.h"
|
||||||
#include "sword2.h"
|
|
||||||
#include "walker.h"
|
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
#ifndef _SPEECH
|
#ifndef _SPEECH
|
||||||
#define _SPEECH
|
#define _SPEECH
|
||||||
|
|
||||||
#include "header.h"
|
#include "bs2/header.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -17,27 +17,25 @@
|
||||||
* $Header$
|
* $Header$
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include <stdio.h>
|
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "build_display.h"
|
#include "bs2/build_display.h"
|
||||||
#include "console.h"
|
#include "bs2/console.h"
|
||||||
#include "debug.h"
|
#include "bs2/debug.h"
|
||||||
#include "defs.h"
|
#include "bs2/defs.h"
|
||||||
#include "header.h"
|
#include "bs2/header.h"
|
||||||
#include "interpreter.h"
|
#include "bs2/interpreter.h"
|
||||||
#include "maketext.h" // for Kill_text_bloc()
|
#include "bs2/maketext.h" // for Kill_text_bloc()
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
#include "mouse.h" // for FN_add_human()
|
#include "bs2/mouse.h" // for FN_add_human()
|
||||||
#include "object.h"
|
#include "bs2/object.h"
|
||||||
#include "resman.h"
|
#include "bs2/resman.h"
|
||||||
#include "router.h"
|
#include "bs2/router.h"
|
||||||
#include "sound.h"
|
#include "bs2/sound.h"
|
||||||
#include "speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script
|
#include "bs2/speech.h" // for 'speech_text_bloc_no' - so that speech text can be cleared when running a new start-script
|
||||||
#include "startup.h"
|
#include "bs2/startup.h"
|
||||||
#include "sword2.h" // (James11aug97) for CloseGame()
|
#include "bs2/sword2.h" // for CloseGame()
|
||||||
#include "sync.h"
|
#include "bs2/sync.h"
|
||||||
#include "tony_gsdk.h"
|
#include "bs2/tony_gsdk.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -18,12 +18,9 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
|
|
||||||
#include "base/gameDetector.h"
|
#include "base/gameDetector.h"
|
||||||
#include "base/plugins.h"
|
#include "base/plugins.h"
|
||||||
|
|
||||||
#include "common/config-file.h"
|
#include "common/config-file.h"
|
||||||
|
|
||||||
#include "bs2/build_display.h"
|
#include "bs2/build_display.h"
|
||||||
#include "bs2/console.h"
|
#include "bs2/console.h"
|
||||||
#include "bs2/controls.h"
|
#include "bs2/controls.h"
|
||||||
|
|
|
@ -20,7 +20,12 @@
|
||||||
#ifndef _SWORD2
|
#ifndef _SWORD2
|
||||||
#define _SWORD2
|
#define _SWORD2
|
||||||
|
|
||||||
#include "driver/d_sound.h"
|
#include "base/engine.h"
|
||||||
|
#include "common/file.h"
|
||||||
|
#include "common/map.h"
|
||||||
|
#include "common/rect.h"
|
||||||
|
#include "common/str.h"
|
||||||
|
#include "bs2/driver/d_sound.h"
|
||||||
|
|
||||||
enum BSGameId {
|
enum BSGameId {
|
||||||
GID_SWORD2 = GID_SWORD2_FIRST,
|
GID_SWORD2 = GID_SWORD2_FIRST,
|
||||||
|
|
|
@ -18,10 +18,11 @@
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "debug.h"
|
#include "common/util.h"
|
||||||
#include "defs.h"
|
#include "bs2/debug.h"
|
||||||
#include "interpreter.h"
|
#include "bs2/defs.h"
|
||||||
#include "sync.h"
|
#include "bs2/interpreter.h"
|
||||||
|
#include "bs2/sync.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
#ifndef _SYNC
|
#ifndef _SYNC
|
||||||
#define _SYNC
|
#define _SYNC
|
||||||
|
|
||||||
#include "object.h"
|
#include "bs2/object.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,12 +20,11 @@
|
||||||
// general odds and ends
|
// general odds and ends
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "driver/driver96.h"
|
#include "bs2/driver/driver96.h"
|
||||||
#include "debug.h"
|
#include "bs2/debug.h"
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
#include "tony_gsdk.h"
|
#include "bs2/tony_gsdk.h"
|
||||||
#include "sword2.h"
|
#include "bs2/sword2.h"
|
||||||
#include "common/file.h"
|
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -20,7 +20,7 @@
|
||||||
#ifndef TONY_GSDK
|
#ifndef TONY_GSDK
|
||||||
#define TONY_GSDK
|
#define TONY_GSDK
|
||||||
|
|
||||||
#include "memory.h"
|
#include "bs2/memory.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
|
@ -34,16 +34,16 @@
|
||||||
// FN_get_pos() // get details of another mega's position
|
// FN_get_pos() // get details of another mega's position
|
||||||
|
|
||||||
#include "stdafx.h"
|
#include "stdafx.h"
|
||||||
#include "console.h"
|
#include "bs2/console.h"
|
||||||
#include "defs.h"
|
#include "bs2/defs.h"
|
||||||
#include "events.h"
|
#include "bs2/events.h"
|
||||||
#include "function.h"
|
#include "bs2/function.h"
|
||||||
#include "interpreter.h"
|
#include "bs2/interpreter.h"
|
||||||
#include "logic.h" // for FN_add_to_kill_list
|
#include "bs2/logic.h" // for FN_add_to_kill_list
|
||||||
#include "object.h"
|
#include "bs2/object.h"
|
||||||
#include "protocol.h"
|
#include "bs2/protocol.h"
|
||||||
#include "router.h"
|
#include "bs2/router.h"
|
||||||
#include "sync.h"
|
#include "bs2/sync.h"
|
||||||
|
|
||||||
namespace Sword2 {
|
namespace Sword2 {
|
||||||
|
|
||||||
|
|
Loading…
Add table
Add a link
Reference in a new issue