TINYGL: Done several optimizations to the maths code.

This commit is contained in:
Stefano Musumeci 2014-06-07 00:55:08 +02:00
parent 9be1423802
commit 4fbb2d0dc3
9 changed files with 333 additions and 254 deletions

View file

@ -14,9 +14,9 @@ void glopClearDepth(GLContext *c, GLParam *p) {
void glopClear(GLContext *c, GLParam *p) {
int mask = p[1].i;
int z = 0;
int r = (int)(c->clear_color.getX() * 65535);
int g = (int)(c->clear_color.getY() * 65535);
int b = (int)(c->clear_color.getZ() * 65535);
int r = (int)(c->clear_color.X * 65535);
int g = (int)(c->clear_color.Y * 65535);
int b = (int)(c->clear_color.Z * 65535);
// TODO : correct value of Z
ZB_clear(c->zb, mask & TGL_DEPTH_BUFFER_BIT, z, mask & TGL_COLOR_BUFFER_BIT, r, g, b);