TINYGL: Done several optimizations to the maths code.
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9 changed files with 333 additions and 254 deletions
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@ -35,7 +35,6 @@ void tglGetIntegerv(int pname, int *params) {
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}
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void tglGetFloatv(int pname, float *v) {
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TinyGL::Matrix4* m;
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int i;
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int mnr = 0; // just a trick to return the correct matrix
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TinyGL::GLContext *c = TinyGL::gl_get_context();
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