ENGINES: Extend MetaEngine class with ExtendedSaves support
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3 changed files with 289 additions and 8 deletions
226
engines/metaengine.cpp
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226
engines/metaengine.cpp
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/* ScummVM - Graphic Adventure Engine
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*
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* ScummVM is the legal property of its developers, whose names
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* are too numerous to list here. Please refer to the COPYRIGHT
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* file distributed with this source distribution.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*
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*/
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#include "engines/metaengine.h"
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#include "common/savefile.h"
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#include "common/system.h"
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#include "graphics/thumbnail.h"
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const char *MetaEngine::getSavegameFile(int saveGameIdx, const char *target) const {
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static char buffer[100];
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snprintf(buffer, 200, "%s.s%02d", target == nullptr ? getEngineId() : target, saveGameIdx);
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return buffer;
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}
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const char *MetaEngine::getSavegamePattern(const char *target) const {
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static char buffer[100];
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snprintf(buffer, 200, "%s.s##", target == nullptr ? getEngineId() : target);
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return buffer;
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}
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void MetaEngine::appendExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime, Common::String desc) {
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ExtendedSavegameHeader header;
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uint headerPos = saveFile->pos();
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strcpy(header.id, "SVMCR");
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header.version = EXTENDED_SAVE_VERSION;
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TimeDate curTime;
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g_system->getTimeAndDate(curTime);
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header.date = ((curTime.tm_mday & 0xFF) << 24) | (((curTime.tm_mon + 1) & 0xFF) << 16) | ((curTime.tm_year + 1900) & 0xFFFF);
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header.time = ((curTime.tm_hour & 0xFF) << 8) | ((curTime.tm_min) & 0xFF);
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saveFile->write(header.id, 6);
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saveFile->writeByte(header.version);
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saveFile->writeUint32LE(header.date);
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saveFile->writeUint16LE(header.time);
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saveFile->writeUint32LE(playtime);
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saveFile->writeByte(desc.size());
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saveFile->writeString(desc);
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Graphics::saveThumbnail(*saveFile); // FIXME. Render proper screen
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saveFile->writeUint32LE(headerPos); // Store where the header starts
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saveFile->finalize();
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}
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void MetaEngine::parseSavegameHeader(ExtendedSavegameHeader *header, SaveStateDescriptor *desc) {
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int day = (header->date >> 24) & 0xFF;
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int month = (header->date >> 16) & 0xFF;
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int year = header->date & 0xFFFF;
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desc->setSaveDate(year, month, day);
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int hour = (header->time >> 8) & 0xFF;
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int minutes = header->time & 0xFF;
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desc->setSaveTime(hour, minutes);
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desc->setPlayTime(header->playtime * 1000);
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desc->setDescription(header->description);
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}
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void MetaEngine::fillDummyHeader(ExtendedSavegameHeader *header) {
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// This is wrong header, perhaps it is original savegame. Thus fill out dummy values
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header->date = (20 << 24) | (9 << 16) | 2016;
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header->time = (9 << 8) | 56;
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header->playtime = 0;
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}
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WARN_UNUSED_RESULT bool MetaEngine::readSavegameHeader(Common::InSaveFile *in, ExtendedSavegameHeader *header, bool skipThumbnail) {
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uint oldPos = in->pos();
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in->seek(-4, SEEK_END);
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int headerOffset = in->readUint32LE();
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// Sanity check
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if (headerOffset >= in->pos() || headerOffset == 0) {
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in->seek(oldPos, SEEK_SET); // Rewind the file
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fillDummyHeader(header);
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return false;
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}
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in->seek(headerOffset, SEEK_SET);
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in->read(header->id, 6);
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// Validate the header Id
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if (strcmp(header->id, "SVMCR")) {
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in->seek(oldPos, SEEK_SET); // Rewind the file
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fillDummyHeader(header);
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return false;
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}
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header->version = in->readByte();
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header->date = in->readUint32LE();
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header->time = in->readUint16LE();
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header->playtime = in->readUint32LE();
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if (header->version > 1)
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header->description = in->readPascalString();
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// Generate savename
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SaveStateDescriptor desc;
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parseSavegameHeader(header, &desc);
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header->saveName = Common::String::format("%s %s", desc.getSaveDate().c_str(), desc.getSaveTime().c_str());
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if (header->description.empty())
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header->description = header->saveName;
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// Get the thumbnail
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if (!Graphics::loadThumbnail(*in, header->thumbnail, skipThumbnail)) {
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in->seek(oldPos, SEEK_SET); // Rewind the file
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return false;
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}
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in->seek(oldPos, SEEK_SET); // Rewind the file
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return true;
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}
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///////////////////////////////////////
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// MetaEngine default implementations
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///////////////////////////////////////
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SaveStateList MetaEngine::listSaves(const char *target) const {
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if (!hasFeature(kSavesUseExtendedFormat))
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return SaveStateList();
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Common::SaveFileManager *saveFileMan = g_system->getSavefileManager();
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Common::StringArray filenames;
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Common::String pattern(getSavegamePattern());
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filenames = saveFileMan->listSavefiles(pattern);
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SaveStateList saveList;
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for (Common::StringArray::const_iterator file = filenames.begin(); file != filenames.end(); ++file) {
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// Obtain the last 2 digits of the filename, since they correspond to the save slot
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int slotNum = atoi(file->c_str() + file->size() - 2);
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if (slotNum >= 0 && slotNum <= getMaximumSaveSlot()) {
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Common::ScopedPtr<Common::InSaveFile> in(saveFileMan->openForLoading(*file));
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if (in) {
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ExtendedSavegameHeader header;
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if (!readSavegameHeader(in.get(), &header)) {
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continue;
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}
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SaveStateDescriptor desc;
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parseSavegameHeader(&header, &desc);
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desc.setSaveSlot(slotNum);
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saveList.push_back(desc);
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}
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}
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}
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// Sort saves based on slot number.
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Common::sort(saveList.begin(), saveList.end(), SaveStateDescriptorSlotComparator());
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return saveList;
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}
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void MetaEngine::removeSaveState(const char *target, int slot) const {
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if (!hasFeature(kSavesUseExtendedFormat))
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return;
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g_system->getSavefileManager()->removeSavefile(getSavegameFile(slot, target));
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}
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SaveStateDescriptor MetaEngine::querySaveMetaInfos(const char *target, int slot) const {
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if (!hasFeature(kSavesUseExtendedFormat))
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return SaveStateDescriptor();
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Common::ScopedPtr<Common::InSaveFile> f(g_system->getSavefileManager()->openForLoading(
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getSavegameFile(slot)));
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if (f) {
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ExtendedSavegameHeader header;
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if (!readSavegameHeader(f.get(), &header, false)) {
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return SaveStateDescriptor();
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}
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// Create the return descriptor
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SaveStateDescriptor desc;
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parseSavegameHeader(&header, &desc);
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desc.setSaveSlot(slot);
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desc.setThumbnail(header.thumbnail);
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return desc;
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}
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return SaveStateDescriptor();
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}
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@ -37,7 +37,14 @@ class OSystem;
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namespace Common {
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namespace Common {
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class FSList;
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class FSList;
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class OutSaveFile;
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class String;
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class String;
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typedef SeekableReadStream InSaveFile;
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}
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namespace Graphics {
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struct Surface;
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}
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}
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/**
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/**
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@ -53,6 +60,28 @@ struct ExtraGuiOption {
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typedef Common::Array<ExtraGuiOption> ExtraGuiOptions;
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typedef Common::Array<ExtraGuiOption> ExtraGuiOptions;
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#define EXTENDED_SAVE_VERSION 3
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struct ExtendedSavegameHeader {
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char id[6];
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uint8 version;
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Common::String saveName;
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Common::String description;
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uint32 date;
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uint16 time;
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uint32 playtime;
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Graphics::Surface *thumbnail;
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ExtendedSavegameHeader() {
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memset(id, 0, 6);
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version = 0;
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date = 0;
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time = 0;
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playtime = 0;
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thumbnail = nullptr;
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}
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};
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/**
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/**
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* A meta engine is essentially a factory for Engine instances with the
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* A meta engine is essentially a factory for Engine instances with the
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* added ability of listing and detecting supported games.
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* added ability of listing and detecting supported games.
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@ -114,9 +143,7 @@ public:
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* @param target name of a config manager target
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* @param target name of a config manager target
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* @return a list of save state descriptors
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* @return a list of save state descriptors
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*/
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*/
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virtual SaveStateList listSaves(const char *target) const {
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virtual SaveStateList listSaves(const char *target) const;
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return SaveStateList();
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}
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/**
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/**
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* Return a list of extra GUI options for the specified target.
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* Return a list of extra GUI options for the specified target.
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* @param target name of a config manager target
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* @param target name of a config manager target
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* @param slot slot number of the save state to be removed
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* @param slot slot number of the save state to be removed
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*/
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*/
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virtual void removeSaveState(const char *target, int slot) const {}
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virtual void removeSaveState(const char *target, int slot) const;
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/**
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/**
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* Returns meta infos from the specified save state.
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* Returns meta infos from the specified save state.
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* @param target name of a config manager target
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* @param target name of a config manager target
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* @param slot slot number of the save state
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* @param slot slot number of the save state
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*/
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*/
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virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const {
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virtual SaveStateDescriptor querySaveMetaInfos(const char *target, int slot) const;
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return SaveStateDescriptor();
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}
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/**
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* Returns name of the save file for given slot and optional target.
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*
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* @param saveGameIdx index of the save
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* @param target game target. If omitted, then the engine id is used
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*/
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virtual const char *getSavegameFile(int saveGameIdx, const char *target = nullptr) const;
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/**
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* Returns pattern for save files.
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*
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* @param target game target. If omitted, then the engine id is used
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*/
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virtual const char *getSavegamePattern(const char *target = nullptr) const;
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/** @name MetaEngineFeature flags */
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/** @name MetaEngineFeature flags */
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//@{
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//@{
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* unavailable. In that case Save/Load dialog for engine's
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* unavailable. In that case Save/Load dialog for engine's
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* games is locked during cloud saves sync.
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* games is locked during cloud saves sync.
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*/
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*/
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kSimpleSavesNames
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kSimpleSavesNames,
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/**
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* Uses default implementation of save header and thumbnail
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* appended to the save.
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* This flag requires the following flags to be set:
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* kSavesSupportMetaInfo, kSavesSupportThumbnail, kSavesSupportCreationDate,
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* kSavesSupportPlayTime
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*/
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kSavesUseExtendedFormat
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};
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};
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/**
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/**
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return false;
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return false;
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}
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}
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static void appendExtendedSave(Common::OutSaveFile *saveFile, uint32 playtime, Common::String desc);
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static void parseSavegameHeader(ExtendedSavegameHeader *header, SaveStateDescriptor *desc);
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static void fillDummyHeader(ExtendedSavegameHeader *header);
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static WARN_UNUSED_RESULT bool readSavegameHeader(Common::InSaveFile *in, ExtendedSavegameHeader *header, bool skipThumbnail = true);
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//@}
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//@}
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};
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};
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@ -5,6 +5,7 @@ MODULE_OBJS := \
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dialogs.o \
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dialogs.o \
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engine.o \
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engine.o \
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game.o \
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game.o \
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metaengine.o \
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obsolete.o \
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obsolete.o \
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savestate.o
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savestate.o
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