FULLPIPE: Fix lockup on game start
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1 changed files with 2 additions and 2 deletions
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@ -1766,8 +1766,8 @@ Common::Point *Movement::calcSomeXY(Common::Point &p, int idx, int dynidx) {
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setOXY(x, y);
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while (_currDynamicPhaseIndex != dynidx)
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gotoNextFrame(0, 0);
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while (_currDynamicPhaseIndex != dynidx && gotoNextFrame(0, 0))
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;
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p.x = _ox;
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p.y = _oy;
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