SAGA2: Rename metatile metric constants
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7 changed files with 170 additions and 170 deletions
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@ -1415,8 +1415,8 @@ void GameObject::updateState(void) {
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if (!(location.z >= 0 || prototype->height > 8 - location.z))
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drown(this);
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TilePoint subTile((location.u >> subTileShift) & subTileMask,
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(location.v >> subTileShift) & subTileMask,
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TilePoint subTile((location.u >> kSubTileShift) & kSubTileMask,
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(location.v >> kSubTileShift) & kSubTileMask,
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0);
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