AGI: Turn g_tickTimer & g_mouse into members of class AgiEngine resp. AgiBase
svn-id: r45259
This commit is contained in:
parent
a41292a92f
commit
50435d6bae
11 changed files with 62 additions and 62 deletions
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@ -48,9 +48,6 @@
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namespace Agi {
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static uint32 g_tickTimer;
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struct Mouse g_mouse;
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void AgiEngine::allowSynthetic(bool allow) {
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_allowSynthetic = allow;
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}
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@ -81,17 +78,17 @@ void AgiEngine::processEvents() {
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break;
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case Common::EVENT_LBUTTONDOWN:
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key = BUTTON_LEFT;
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g_mouse.button = kAgiMouseButtonLeft;
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_mouse.button = kAgiMouseButtonLeft;
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keyEnqueue(key);
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g_mouse.x = event.mouse.x;
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g_mouse.y = event.mouse.y;
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_mouse.x = event.mouse.x;
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_mouse.y = event.mouse.y;
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break;
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case Common::EVENT_RBUTTONDOWN:
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key = BUTTON_RIGHT;
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g_mouse.button = kAgiMouseButtonRight;
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_mouse.button = kAgiMouseButtonRight;
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keyEnqueue(key);
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g_mouse.x = event.mouse.x;
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g_mouse.y = event.mouse.y;
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_mouse.x = event.mouse.x;
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_mouse.y = event.mouse.y;
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break;
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case Common::EVENT_WHEELUP:
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key = WHEEL_UP;
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@ -102,28 +99,28 @@ void AgiEngine::processEvents() {
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keyEnqueue(key);
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break;
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case Common::EVENT_MOUSEMOVE:
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g_mouse.x = event.mouse.x;
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g_mouse.y = event.mouse.y;
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_mouse.x = event.mouse.x;
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_mouse.y = event.mouse.y;
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if (!_game.mouseFence.isEmpty()) {
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if (g_mouse.x < _game.mouseFence.left)
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g_mouse.x = _game.mouseFence.left;
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if (g_mouse.x > _game.mouseFence.right)
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g_mouse.x = _game.mouseFence.right;
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if (g_mouse.y < _game.mouseFence.top)
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g_mouse.y = _game.mouseFence.top;
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if (g_mouse.y > _game.mouseFence.bottom)
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g_mouse.y = _game.mouseFence.bottom;
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if (_mouse.x < _game.mouseFence.left)
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_mouse.x = _game.mouseFence.left;
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if (_mouse.x > _game.mouseFence.right)
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_mouse.x = _game.mouseFence.right;
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if (_mouse.y < _game.mouseFence.top)
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_mouse.y = _game.mouseFence.top;
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if (_mouse.y > _game.mouseFence.bottom)
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_mouse.y = _game.mouseFence.bottom;
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g_system->warpMouse(g_mouse.x, g_mouse.y);
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g_system->warpMouse(_mouse.x, _mouse.y);
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}
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break;
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case Common::EVENT_LBUTTONUP:
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case Common::EVENT_RBUTTONUP:
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g_mouse.button = kAgiMouseButtonUp;
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g_mouse.x = event.mouse.x;
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g_mouse.y = event.mouse.y;
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_mouse.button = kAgiMouseButtonUp;
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_mouse.x = event.mouse.x;
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_mouse.y = event.mouse.y;
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break;
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case Common::EVENT_KEYDOWN:
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if (event.kbd.flags == Common::KBD_CTRL && event.kbd.keycode == Common::KEYCODE_d) {
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@ -276,21 +273,22 @@ void AgiEngine::pollTimer(void) {
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static uint32 m = 0;
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uint32 dm;
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if (g_tickTimer < m)
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if (_tickTimer < m)
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m = 0;
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while ((dm = g_tickTimer - m) < 5) {
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while ((dm = _tickTimer - m) < 5) {
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processEvents();
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if (_console->isAttached())
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_console->onFrame();
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_system->delayMillis(10);
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_system->updateScreen();
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}
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m = g_tickTimer;
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m = _tickTimer;
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}
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void AgiEngine::agiTimerFunctionLow(void *refCon) {
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g_tickTimer++;
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AgiEngine *self = (AgiEngine *)refCon;
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self->_tickTimer++;
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}
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void AgiEngine::pause(uint32 msec) {
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@ -532,7 +530,7 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas
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memset(&_game, 0, sizeof(struct AgiGame));
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memset(&_debug, 0, sizeof(struct AgiDebug));
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memset(&g_mouse, 0, sizeof(struct Mouse));
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memset(&_mouse, 0, sizeof(struct Mouse));
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_game.clockEnabled = false;
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_game.state = STATE_INIT;
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@ -542,7 +540,7 @@ AgiEngine::AgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) : AgiBas
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_allowSynthetic = false;
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g_tickTimer = 0;
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_tickTimer = 0;
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_intobj = NULL;
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@ -636,7 +634,7 @@ void AgiEngine::initialize() {
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_lastSaveTime = 0;
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_timer->installTimerProc(agiTimerFunctionLow, 10 * 1000, NULL);
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_timer->installTimerProc(agiTimerFunctionLow, 10 * 1000, this);
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debugC(2, kDebugLevelMain, "Detect game");
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@ -666,8 +666,6 @@ class SpritesMgr;
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class Menu;
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class SearchTree;
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extern struct Mouse g_mouse;
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// Image stack support
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struct ImageStackElement {
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uint8 type;
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@ -719,6 +717,8 @@ public:
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AgiGame _game;
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Common::RandomSource *_rnd;
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Mouse _mouse;
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bool _noSaveLoadAllowed;
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virtual void pollTimer(void) = 0;
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@ -788,6 +788,8 @@ public:
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private:
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uint32 _tickTimer;
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int _keyQueue[KEY_QUEUE_SIZE];
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int _keyQueueStart;
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int _keyQueueEnd;
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@ -201,8 +201,8 @@ int AgiEngine::mainCycle() {
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//
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// We run AGIMOUSE always as a side effect
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if (getFeatures() & GF_AGIMOUSE || 1) {
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_game.vars[28] = g_mouse.x / 2;
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_game.vars[29] = g_mouse.y;
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_game.vars[28] = _mouse.x / 2;
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_game.vars[29] = _mouse.y;
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}
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if (key == KEY_PRIORITY) {
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_sprites->eraseBoth();
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@ -776,7 +776,7 @@ int GfxMgr::testButton(int x, int y, const char *s) {
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x2 = x + CHAR_COLS * len + 2;
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y2 = y + CHAR_LINES + 2;
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if ((int)g_mouse.x >= x1 && (int)g_mouse.y >= y1 && (int)g_mouse.x <= x2 && (int)g_mouse.y <= y2)
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if ((int)_vm->_mouse.x >= x1 && (int)_vm->_mouse.y >= y1 && (int)_vm->_mouse.x < x2 && (int)_vm->_mouse.y <= y2)
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return true;
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return false;
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@ -74,8 +74,8 @@ void AgiEngine::printItem(int n, int fg, int bg) {
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int AgiEngine::findItem() {
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int r, c;
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r = g_mouse.y / CHAR_LINES;
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c = g_mouse.x / CHAR_COLS;
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r = _mouse.y / CHAR_LINES;
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c = _mouse.x / CHAR_COLS;
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debugC(6, kDebugLevelInventory, "r = %d, c = %d", r, c);
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@ -130,7 +130,7 @@ int AgiEngine::handleController(int key) {
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}
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if (key == BUTTON_LEFT) {
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if ((getflag(fMenusWork) || (getFeatures() & GF_MENUS)) && g_mouse.y <= CHAR_LINES) {
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if ((getflag(fMenusWork) || (getFeatures() & GF_MENUS)) && _mouse.y <= CHAR_LINES) {
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newInputMode(INPUT_MENU);
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return true;
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}
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@ -138,8 +138,8 @@ int AgiEngine::handleController(int key) {
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// Show predictive dialog if the user clicks on input area
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if (key == BUTTON_LEFT &&
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(int)g_mouse.y >= _game.lineUserInput * CHAR_LINES &&
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(int)g_mouse.y <= (_game.lineUserInput + 1) * CHAR_LINES) {
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(int)_mouse.y >= _game.lineUserInput * CHAR_LINES &&
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(int)_mouse.y <= (_game.lineUserInput + 1) * CHAR_LINES) {
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if (predictiveDialog()) {
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if (_game.inputMode == INPUT_NONE) {
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for (int n = 0; _predictiveResult[n]; n++)
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@ -188,8 +188,8 @@ int AgiEngine::handleController(int key) {
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// Handle mouse button events
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if (key == BUTTON_LEFT) {
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v->flags |= ADJ_EGO_XY;
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v->parm1 = WIN_TO_PIC_X(g_mouse.x);
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v->parm2 = WIN_TO_PIC_Y(g_mouse.y);
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v->parm1 = WIN_TO_PIC_X(_mouse.x);
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v->parm2 = WIN_TO_PIC_Y(_mouse.y);
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return true;
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}
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}
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@ -216,8 +216,8 @@ void AgiEngine::handleGetstring(int key) {
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switch (key) {
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case BUTTON_LEFT:
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if ((int)g_mouse.y >= _stringdata.y * CHAR_LINES &&
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(int)g_mouse.y <= (_stringdata.y + 1) * CHAR_LINES) {
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if ((int)_mouse.y >= _stringdata.y * CHAR_LINES &&
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(int)_mouse.y <= (_stringdata.y + 1) * CHAR_LINES) {
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if (predictiveDialog()) {
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strcpy(_game.strings[_stringdata.str], _predictiveResult);
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newInputMode(INPUT_NORMAL);
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@ -132,16 +132,16 @@ void Menu::newMenuSelected(int i) {
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}
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bool Menu::mouseOverText(int line, int col, char *s) {
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if (g_mouse.x < col * CHAR_COLS)
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if (_vm->_mouse.x < col * CHAR_COLS)
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return false;
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if (g_mouse.x > (int)(col + strlen(s)) * CHAR_COLS)
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if (_vm->_mouse.x > (int)(col + strlen(s)) * CHAR_COLS)
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return false;
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if (g_mouse.y < line * CHAR_LINES)
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if (_vm->_mouse.y < line * CHAR_LINES)
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return false;
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if (g_mouse.y >= (line + 1) * CHAR_LINES)
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if (_vm->_mouse.y >= (line + 1) * CHAR_LINES)
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return false;
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return true;
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@ -296,12 +296,12 @@ bool Menu::keyhandler(int key) {
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//
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// Mouse handling
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//
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if (g_mouse.button) {
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if (_vm->_mouse.button) {
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int hmenu, vmenu;
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buttonUsed = 1; // Button has been used at least once
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if (g_mouse.y <= CHAR_LINES) {
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if (_vm->_mouse.y <= CHAR_LINES) {
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// on the menubar
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hmenu = 0;
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@ -361,7 +361,7 @@ bool Menu::keyhandler(int key) {
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drawMenuOptionHilite(_hCurMenu, _vCurMenu);
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if (g_mouse.y <= CHAR_LINES) {
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if (_vm->_mouse.y <= CHAR_LINES) {
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// on the menubar
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} else {
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// see which option we selected
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@ -1519,9 +1519,9 @@ cmd(print_at_v) {
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cmd(push_script) {
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// We run AGIMOUSE always as a side effect
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if (g_agi->getFeatures() & GF_AGIMOUSE || 1) {
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game.vars[27] = g_mouse.button;
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game.vars[28] = g_mouse.x / 2;
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game.vars[29] = g_mouse.y;
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game.vars[27] = g_agi->_mouse.button;
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game.vars[28] = g_agi->_mouse.x / 2;
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game.vars[29] = g_agi->_mouse.y;
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} else {
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if (g_agi->getVersion() >= 0x2915) {
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report("push.script\n");
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@ -1546,8 +1546,8 @@ cmd(set_pri_base) {
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}
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cmd(mouse_posn) {
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_v[p0] = WIN_TO_PIC_X(g_mouse.x);
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_v[p1] = WIN_TO_PIC_Y(g_mouse.y);
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_v[p0] = WIN_TO_PIC_X(g_agi->_mouse.x);
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_v[p1] = WIN_TO_PIC_Y(g_agi->_mouse.y);
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}
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cmd(shake_screen) {
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@ -69,7 +69,7 @@ PreAgiEngine::PreAgiEngine(OSystem *syst, const AGIGameDescription *gameDesc) :
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memset(&_game, 0, sizeof(struct AgiGame));
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memset(&_debug, 0, sizeof(struct AgiDebug));
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memset(&g_mouse, 0, sizeof(struct Mouse));
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memset(&_mouse, 0, sizeof(struct Mouse));
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}
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void PreAgiEngine::initialize() {
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@ -689,16 +689,16 @@ int AgiEngine::selectSlot() {
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rc = -1;
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goto getout;
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}
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slotClicked = ((int)g_mouse.y - 1) / CHAR_COLS - (vm + 4);
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slotClicked = ((int)_mouse.y - 1) / CHAR_COLS - (vm + 4);
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xmin = (hm + 1) * CHAR_COLS;
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xmax = xmin + CHAR_COLS * 34;
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if ((int)g_mouse.x >= xmin && (int)g_mouse.x <= xmax) {
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if ((int)_mouse.x >= xmin && (int)_mouse.x <= xmax) {
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if (slotClicked >= 0 && slotClicked < NUM_VISIBLE_SLOTS)
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active = slotClicked;
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}
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xmin = (hm + 36) * CHAR_COLS;
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xmax = xmin + CHAR_COLS;
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if ((int)g_mouse.x >= xmin && (int)g_mouse.x <= xmax) {
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if ((int)_mouse.x >= xmin && (int)_mouse.x <= xmax) {
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if (slotClicked >= 0 && slotClicked < NUM_VISIBLE_SLOTS) {
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if (slotClicked == 0)
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keyEnqueue(KEY_UP);
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@ -623,8 +623,8 @@ void AgiEngine::writeStatus() {
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if (_debug.statusline) {
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printStatus("%3d(%03d) %3d,%3d(%3d,%3d) ",
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getvar(0), getvar(1), _game.viewTable[0].xPos,
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_game.viewTable[0].yPos, WIN_TO_PIC_X(g_mouse.x),
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WIN_TO_PIC_Y(g_mouse.y));
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_game.viewTable[0].yPos, WIN_TO_PIC_X(_mouse.x),
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WIN_TO_PIC_Y(_mouse.y));
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return;
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}
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