- adds the new gui renderer also a new implementation for the classic gui

- adds a ImageMan and ImageDec class for loading and managing image files
 - adds a loader for zip files which is used by the new theme and the image manager
 - changes the widgets to use the new gui code
 - changes the scumm dialogs to use the new gui code
 - fixes a #include problem in the sky debugger with the new gui code

 To use the new gui copy gui/themes/default-theme.zip to your extrapath.
If the theme zip can not be found the gui will fallback to the classic theme.
If you want to change the gui styles use "gui_theme=classic" for the classic theme
and "gui_theme=default-theme" for the new theme.

Thanks to eriktorbjorn for testing and help with the new theme and to sev for
reviewing this patch.

svn-id: r20227
This commit is contained in:
Johannes Schickel 2006-01-27 15:43:23 +00:00
parent 901645cb0f
commit 5051b080a2
32 changed files with 3868 additions and 627 deletions

View file

@ -490,6 +490,7 @@ void EditGameDialog::handleCommand(CommandSender *sender, uint32 cmd, uint32 dat
LauncherDialog::LauncherDialog(GameDetector &detector)
: Dialog(0, 0, 320, 200), _detector(detector) {
_mainDialog = true;
const int screenW = g_system->getOverlayWidth();
const int screenH = g_system->getOverlayHeight();