HE 7.0 games set fade effects to 1 but don't actually use any fade effects.
svn-id: r14212
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1 changed files with 3 additions and 1 deletions
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@ -459,7 +459,9 @@ void ScummEngine_v6he::o6_roomOps() {
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case 181: // SO_ROOM_FADE
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a = pop();
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if (a) {
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if (_heversion == 70) {
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// Defaults to 1 but doesn't use fade effects
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} else if (a) {
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_switchRoomEffect = (byte)(a & 0xFF);
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_switchRoomEffect2 = (byte)(a >> 8);
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} else {
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