HE 7.0 games set fade effects to 1 but don't actually use any fade effects.

svn-id: r14212
This commit is contained in:
Travis Howell 2004-07-14 09:37:15 +00:00
parent be7ee03501
commit 50c80a808a

View file

@ -459,7 +459,9 @@ void ScummEngine_v6he::o6_roomOps() {
case 181: // SO_ROOM_FADE
a = pop();
if (a) {
if (_heversion == 70) {
// Defaults to 1 but doesn't use fade effects
} else if (a) {
_switchRoomEffect = (byte)(a & 0xFF);
_switchRoomEffect2 = (byte)(a >> 8);
} else {