TINYGL: Fix memory leak
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parent
0af9e4b53b
commit
50d7086d4a
5 changed files with 4 additions and 15 deletions
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@ -37,15 +37,11 @@ void GLContext::initSharedState() {
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GLSharedState *s = &shared_state;
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s->lists = (GLList **)gl_zalloc(sizeof(GLList *) * MAX_DISPLAY_LISTS);
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s->texture_hash_table = (GLTexture **)gl_zalloc(sizeof(GLTexture *) * TEXTURE_HASH_TABLE_SIZE);
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alloc_texture(0);
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}
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void GLContext::endSharedState() {
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GLSharedState *s = &shared_state;
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uint h = 0;
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free_texture(h);
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for (int i = 0; i < MAX_DISPLAY_LISTS; i++) {
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// TODO
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}
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@ -146,7 +142,7 @@ void GLContext::init(int screenW, int screenH, Graphics::PixelFormat pixelFormat
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// textures
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texture_2d_enabled = false;
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current_texture = alloc_texture(0);
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current_texture = default_texture = alloc_texture(0);
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maxTextureName = 0;
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texture_mag_filter = TGL_LINEAR;
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texture_min_filter = TGL_NEAREST_MIPMAP_LINEAR;
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@ -291,6 +287,7 @@ void GLContext::deinit() {
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specbuf_cleanup();
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for (int i = 0; i < 3; i++)
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gl_free(matrix_stack[i]);
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free_texture(default_texture);
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endSharedState();
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gl_free(vertex);
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delete fb;
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